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<blockquote data-quote="jmucchiello" data-source="post: 5033310" data-attributes="member: 813"><p>Every 2e character I played was a fighter/bard multiclass (we didn't enforce the multiclass restrictions AT ALL). I never touched the 3e bard class because it lacked all the cool wizard spells.</p><p></p><p>I guess I should point out my own Character Customization book for creating 3.0 compatible classes. The 3.5 version never saw the light of day (and is only 80% complete at that). A different approach was Buy The Number (by Spencer Cooley) which is an experience point buy system (buy abilities as you receive xp). Both are for sale on RpgNow/DriveThruRpg. I'd link to them but I don't have the ENWorld based links handy.</p><p></p><p>As for 4e: if the GSL were more OGLish, I'd have put some effort into a system of basic stat1, stat2, choose role, choice 3 combat effects from menu1, etc with formulas to map out the main power for each level. Level 1 daily might be 2W or 1W with effect-1. Taking that option (in lieu of a 2W on stat2 power) allows the level 1 encounter power with 1W and a weaker effect using stat2, etc. The PHB 2 and up classes have made this menu selection idea slightly more difficult, but not so much so. The real trick was figuring out how to invent the class powers. But I never delve to deeply into the mechanics of this idea.</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 5033310, member: 813"] Every 2e character I played was a fighter/bard multiclass (we didn't enforce the multiclass restrictions AT ALL). I never touched the 3e bard class because it lacked all the cool wizard spells. I guess I should point out my own Character Customization book for creating 3.0 compatible classes. The 3.5 version never saw the light of day (and is only 80% complete at that). A different approach was Buy The Number (by Spencer Cooley) which is an experience point buy system (buy abilities as you receive xp). Both are for sale on RpgNow/DriveThruRpg. I'd link to them but I don't have the ENWorld based links handy. As for 4e: if the GSL were more OGLish, I'd have put some effort into a system of basic stat1, stat2, choose role, choice 3 combat effects from menu1, etc with formulas to map out the main power for each level. Level 1 daily might be 2W or 1W with effect-1. Taking that option (in lieu of a 2W on stat2 power) allows the level 1 encounter power with 1W and a weaker effect using stat2, etc. The PHB 2 and up classes have made this menu selection idea slightly more difficult, but not so much so. The real trick was figuring out how to invent the class powers. But I never delve to deeply into the mechanics of this idea. [/QUOTE]
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