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2e Critical Hit Tables
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<blockquote data-quote="JDeMobray" data-source="post: 27711" data-attributes="member: 367"><p>Well, under the Spells and Magic system, critical hits were generated when the target of a spell rolled a natural 3 or less on his saving throw and failed by a margin of 5 or more. </p><p></p><p>When the spell didn't have a save, you rolled one anyway. (Bad mechanic, down boy, heel.) </p><p></p><p>This only worked because in 2e, your Saving Throw number went down as you increased in level. (A 9th level Fighter, for example, would save against ANY spell effect on the roll of 11 or more.) My reccommendation (and I know you're not going to want to hear this) would be to go through the PHB and actually assign a Critical Threat range to all the spells. </p><p></p><p>Have the spellcaster roll a d20 when he casts a spell, keep the severity and location tables the same and pity the poor unfortunate who fails his save.</p></blockquote><p></p>
[QUOTE="JDeMobray, post: 27711, member: 367"] Well, under the Spells and Magic system, critical hits were generated when the target of a spell rolled a natural 3 or less on his saving throw and failed by a margin of 5 or more. When the spell didn't have a save, you rolled one anyway. (Bad mechanic, down boy, heel.) This only worked because in 2e, your Saving Throw number went down as you increased in level. (A 9th level Fighter, for example, would save against ANY spell effect on the roll of 11 or more.) My reccommendation (and I know you're not going to want to hear this) would be to go through the PHB and actually assign a Critical Threat range to all the spells. Have the spellcaster roll a d20 when he casts a spell, keep the severity and location tables the same and pity the poor unfortunate who fails his save. [/QUOTE]
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