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2E Darksun Observations
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<blockquote data-quote="AnderNGmx" data-source="post: 9292928" data-attributes="member: 7043487"><p>20 - The disease remains in the victim while spreading to the psionicist.</p><p>20 - The psionicist must make a successful system shock roll or suffer a 50%</p><p>loss in current hps and pass out for 1d8 hours.</p><p>20 - The psionicist ages 1d10 years.</p><p>20 - Excessive blood flow results in scattered bruises and a 10% hp loss.</p><p>20 - The character becomes even more vulnerable, and the environment causes</p><p>1d4 points of damage per round (a second use of body control halts damage).</p><p>20 - The psionicist's weight instantly rises by a factor of 10; he must use</p><p>body equilibrium to fix the problem.</p><p>20 - The psionicist must make a system shock roll or pass out for 1d10</p><p>rounds.</p><p>20 - One of the psionicist's own items decays (no save) - either the first</p><p>item touched, or an item chosen randomly by the DM.</p><p>20 - The psionicist suffers 1d10 points of damage but the patient is</p><p>unaffected.</p><p>20 - The psionicist's colorations strongly clash with the background; he</p><p>sticks out like a sore thumb. (yes this is from <strong>Chameleon Power</strong>)</p><p>20 - Acid oozes from the psionicist's sweat glands; all items touching his</p><p>skin must save vs. acid.</p></blockquote><p></p>
[QUOTE="AnderNGmx, post: 9292928, member: 7043487"] 20 - The disease remains in the victim while spreading to the psionicist. 20 - The psionicist must make a successful system shock roll or suffer a 50% loss in current hps and pass out for 1d8 hours. 20 - The psionicist ages 1d10 years. 20 - Excessive blood flow results in scattered bruises and a 10% hp loss. 20 - The character becomes even more vulnerable, and the environment causes 1d4 points of damage per round (a second use of body control halts damage). 20 - The psionicist's weight instantly rises by a factor of 10; he must use body equilibrium to fix the problem. 20 - The psionicist must make a system shock roll or pass out for 1d10 rounds. 20 - One of the psionicist's own items decays (no save) - either the first item touched, or an item chosen randomly by the DM. 20 - The psionicist suffers 1d10 points of damage but the patient is unaffected. 20 - The psionicist's colorations strongly clash with the background; he sticks out like a sore thumb. (yes this is from [B]Chameleon Power[/B]) 20 - Acid oozes from the psionicist's sweat glands; all items touching his skin must save vs. acid. [/QUOTE]
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