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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
2e hit points less is more
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<blockquote data-quote="NewJeffCT" data-source="post: 5774416" data-attributes="member: 10784"><p>Interesting - Other than inflated 1st level hit points, I think 4E generally did well with hit points. If my level 9 party 4E party of 6 PCs ran up against a solo monster with 700 hit points, I think they'd have no trouble bringing it down in 5-6 rounds. With two strikers and 1.5 defenders (artificer/swordmage hybrid), they deal out huge amounts of damage while also having some resilience. At least with monsters having extra hit points, they can stick around to do more than burn 1 encounter/daily and die.</p><p></p><p>Back in 3.5E days, I would give a lot of monsters full hit points and up their CON bonus beyond what's in the Monster Manuals and they'd be in trouble in 1-2 rounds most of the time, unless it was the lich with 10 buffing spells on itself to start the combat.</p><p></p><p>In 2E days, monsters generally had fewer hit points than PCs, excepting wizards. 1st level PCs fought 1/2 hit die kobolds or 1-1 hit die goblins, and sometimes 1 hit die orcs. So, would almost never challenge PCs unless en masse. Most groups I know of in 2E days gave PCs max hit points at first level, though I know that was an optional rule.</p><p></p><p>And, in 1E, monsters generally had pathetic hit points - the all powerful ancient & huge red dragon had a maximum of 88 hit points, which could have been exceeded by five 1st level rangers in theory (rangers had 2d8 hit points at first level, plus CON bonuses)</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 5774416, member: 10784"] Interesting - Other than inflated 1st level hit points, I think 4E generally did well with hit points. If my level 9 party 4E party of 6 PCs ran up against a solo monster with 700 hit points, I think they'd have no trouble bringing it down in 5-6 rounds. With two strikers and 1.5 defenders (artificer/swordmage hybrid), they deal out huge amounts of damage while also having some resilience. At least with monsters having extra hit points, they can stick around to do more than burn 1 encounter/daily and die. Back in 3.5E days, I would give a lot of monsters full hit points and up their CON bonus beyond what's in the Monster Manuals and they'd be in trouble in 1-2 rounds most of the time, unless it was the lich with 10 buffing spells on itself to start the combat. In 2E days, monsters generally had fewer hit points than PCs, excepting wizards. 1st level PCs fought 1/2 hit die kobolds or 1-1 hit die goblins, and sometimes 1 hit die orcs. So, would almost never challenge PCs unless en masse. Most groups I know of in 2E days gave PCs max hit points at first level, though I know that was an optional rule. And, in 1E, monsters generally had pathetic hit points - the all powerful ancient & huge red dragon had a maximum of 88 hit points, which could have been exceeded by five 1st level rangers in theory (rangers had 2d8 hit points at first level, plus CON bonuses) [/QUOTE]
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