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D&D Older Editions
2e Iron Golem, gas errata
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<blockquote data-quote="AnderNGmx" data-source="post: 9291464" data-attributes="member: 7043487"><p>The Iron Golem in the 2e monster manual books is missing some information regarding its poison gas attack. Does official errata exist? If not, what have you been using? Thanks.</p><p></p><p>------------->Monster Manual tabletop game version (instant death up to 6 HD or damage for 7 HD and above) </p><p>preexisting text;</p><p></p><p>Once every 7 rounds, beginning either the first or second round of combat, the iron golem breathes out a cloud of poisonous gas. It does this automatically, with no regard to the effects it might have. The gas cloud fills a 10 foot cube directly in front of it, which dissipates by the following round, assuming there is somewhere for the gas to go.</p><p></p><p>the text specifying this effect is missing, so one could add;</p><p></p><p>This is similar as the 5th level wizard spell Cloudkill (the cloud can be dispersed with the spell Zone of Sweet Air or by strong winds), found in page 166 of AD&D 2e PHB 2101, as if cast by an 18th level wizard. It has no saving throw for very weak creatures and slays them outright.</p><p></p><p>This gas is a billowing cloud of ghastly yellowish green vapors that is so toxic as to slay any creature with fewer than 4 +1 Hit Dice, cause creatures with 4+1 to 5+1 Hit Dice to roll saving throws vs. poison with - 4 penalties or be slain, and creatures up to 6 Hit Dice (inclusive) to roll unmodified saving throws vs. poison or be slain. Holding one's breath has no effect on the deadliness of the gas. Those above 6th level (or 6 Hit Dice) suffer 1d10 points of poison damage while in the area of effect.</p><p></p><p>A moderate breeze causes it to alter course (roll for direction), but it does not move back towards the golem. A strong wind would break it up in four rounds (like it does the spell) but it does not stay that long, but a greater wind force makes the exhalation of the poison gas harmless as it dissipates too fast. As the vapors are heavier than air, they sink to the lowest level of the land, even pour down den or sinkhole openings; thus the gas is ideal for slaying nests of giant ants, for example, though the gas of the golem lasts only one round it still sinks. It cannot penetrate liquids, like a barrier of water, nor can it be effective underwater even when released in such an environment.</p><p></p><p>------------->Computer games version (6 damage per round for 3 rounds) </p><p></p><p>Gas Cloud is an innate ability effect available to most Iron Golem creatures in the game saga. In some ways, it is similar in function as the 5th-level Wizard Spell Cloudkill, but it is applied on top the golem, has a smaller area of effect, and only has a chance to apply a Poison effect to opponents.</p><p></p><p>The spell effect is interruptible but takes little time to deploy. The scripted targeting will fire over the golem or it can be aimed at a detected target. All creatures within the area of effect and the cloud animation that are not immune to the Poison effect must make a saving throw vs. Death/poison with a -2 penalty or be subject to a "poisoned" status effect. The affected creature will have a poisoned icon displayed and suffer 1 Poison damage per second for 18 seconds. The effect is non-magical, and thus bypasses magic resistance, can't be dispelled, and ignores spell level protections such as Minor Globe of Invulnerability or Spell Deflection.</p><p></p><p>The duration of the innate poison cloud is 3 rounds.</p><p></p><p>Spellbook Innate</p><p>Usable by Iron Golems</p><p>School None (Cloudkill is an Evocation school spell but this is Gas Cloud)</p><p>Spell level 2</p><p>Specifics Range 20 ft.</p><p>Casting time 3</p><p>Projectile specs Medium speed (40 ft/s)</p><p>Area of effect 20 ft. radius from targeting center</p><p>Affected allegiances No</p><p>Bypass MR Yes</p><p>Bypass MI (mirror image) Yes</p><p>Saving throws Death at -2 penalty</p><p>Duration 3 rounds</p><p></p><p>The golem will apply the cloud after two rounds of melee combat, and then again five rounds later and continue that interval.</p></blockquote><p></p>
[QUOTE="AnderNGmx, post: 9291464, member: 7043487"] The Iron Golem in the 2e monster manual books is missing some information regarding its poison gas attack. Does official errata exist? If not, what have you been using? Thanks. ------------->Monster Manual tabletop game version (instant death up to 6 HD or damage for 7 HD and above) preexisting text; Once every 7 rounds, beginning either the first or second round of combat, the iron golem breathes out a cloud of poisonous gas. It does this automatically, with no regard to the effects it might have. The gas cloud fills a 10 foot cube directly in front of it, which dissipates by the following round, assuming there is somewhere for the gas to go. the text specifying this effect is missing, so one could add; This is similar as the 5th level wizard spell Cloudkill (the cloud can be dispersed with the spell Zone of Sweet Air or by strong winds), found in page 166 of AD&D 2e PHB 2101, as if cast by an 18th level wizard. It has no saving throw for very weak creatures and slays them outright. This gas is a billowing cloud of ghastly yellowish green vapors that is so toxic as to slay any creature with fewer than 4 +1 Hit Dice, cause creatures with 4+1 to 5+1 Hit Dice to roll saving throws vs. poison with - 4 penalties or be slain, and creatures up to 6 Hit Dice (inclusive) to roll unmodified saving throws vs. poison or be slain. Holding one's breath has no effect on the deadliness of the gas. Those above 6th level (or 6 Hit Dice) suffer 1d10 points of poison damage while in the area of effect. A moderate breeze causes it to alter course (roll for direction), but it does not move back towards the golem. A strong wind would break it up in four rounds (like it does the spell) but it does not stay that long, but a greater wind force makes the exhalation of the poison gas harmless as it dissipates too fast. As the vapors are heavier than air, they sink to the lowest level of the land, even pour down den or sinkhole openings; thus the gas is ideal for slaying nests of giant ants, for example, though the gas of the golem lasts only one round it still sinks. It cannot penetrate liquids, like a barrier of water, nor can it be effective underwater even when released in such an environment. ------------->Computer games version (6 damage per round for 3 rounds) Gas Cloud is an innate ability effect available to most Iron Golem creatures in the game saga. In some ways, it is similar in function as the 5th-level Wizard Spell Cloudkill, but it is applied on top the golem, has a smaller area of effect, and only has a chance to apply a Poison effect to opponents. The spell effect is interruptible but takes little time to deploy. The scripted targeting will fire over the golem or it can be aimed at a detected target. All creatures within the area of effect and the cloud animation that are not immune to the Poison effect must make a saving throw vs. Death/poison with a -2 penalty or be subject to a "poisoned" status effect. The affected creature will have a poisoned icon displayed and suffer 1 Poison damage per second for 18 seconds. The effect is non-magical, and thus bypasses magic resistance, can't be dispelled, and ignores spell level protections such as Minor Globe of Invulnerability or Spell Deflection. The duration of the innate poison cloud is 3 rounds. Spellbook Innate Usable by Iron Golems School None (Cloudkill is an Evocation school spell but this is Gas Cloud) Spell level 2 Specifics Range 20 ft. Casting time 3 Projectile specs Medium speed (40 ft/s) Area of effect 20 ft. radius from targeting center Affected allegiances No Bypass MR Yes Bypass MI (mirror image) Yes Saving throws Death at -2 penalty Duration 3 rounds The golem will apply the cloud after two rounds of melee combat, and then again five rounds later and continue that interval. [/QUOTE]
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