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General Tabletop Discussion
D&D Older Editions
2e Iron Golem, gas errata
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<blockquote data-quote="AnderNGmx" data-source="post: 9293177" data-attributes="member: 7043487"><p>WG5 Mordenkainen's Fantastic Adventure, page 10,<strong> Terrible Iron Golem</strong></p><p>poison sword, flaming breath, whip petrifies, SD automatic levitation at 2"/turn as desired*</p><p>three attack functions per melee round: roll 1d6 and apply the results from the table below*</p><p>1-2 Attacks with sword only (2-24 points of immediate damage and must make a saving throw vs. poison or die from the poison on the blade)</p><p>3-4 Attacks with sword and whip (Upon each successful hit, the victim must make a saving throw vs. petrifaction or be turned to stone. The whip is actually non-magical, but a rare technique of preserving cockatrice feathers has been employed here, thus making it usable as a weapon.)</p><p>5-6 Attacks with sword, whip, and flaming breath (12 ft. long and 2 ft. wide at its base, shoots forth from the golem's mouth. It may hit several grouped opponents at once (1-4 in a mass ranked or packed column). If the golem is involved in one-on-one melee, its breath is capable of hitting one person only. The golem is extremely accurate with this breath* requiring no "to hit” roll* nor may the targeted victim make any saving throw (although protections against magical fire do apply). The damage inflicted is 5-30 points per breath.)</p></blockquote><p></p>
[QUOTE="AnderNGmx, post: 9293177, member: 7043487"] WG5 Mordenkainen's Fantastic Adventure, page 10,[B] Terrible Iron Golem[/B] poison sword, flaming breath, whip petrifies, SD automatic levitation at 2"/turn as desired* three attack functions per melee round: roll 1d6 and apply the results from the table below* 1-2 Attacks with sword only (2-24 points of immediate damage and must make a saving throw vs. poison or die from the poison on the blade) 3-4 Attacks with sword and whip (Upon each successful hit, the victim must make a saving throw vs. petrifaction or be turned to stone. The whip is actually non-magical, but a rare technique of preserving cockatrice feathers has been employed here, thus making it usable as a weapon.) 5-6 Attacks with sword, whip, and flaming breath (12 ft. long and 2 ft. wide at its base, shoots forth from the golem's mouth. It may hit several grouped opponents at once (1-4 in a mass ranked or packed column). If the golem is involved in one-on-one melee, its breath is capable of hitting one person only. The golem is extremely accurate with this breath* requiring no "to hit” roll* nor may the targeted victim make any saving throw (although protections against magical fire do apply). The damage inflicted is 5-30 points per breath.) [/QUOTE]
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2e Iron Golem, gas errata
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