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2e kits for 5e?
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<blockquote data-quote="Elladar" data-source="post: 6739418" data-attributes="member: 6801313"><p>I actually just did this a few days ago. While they are far from fleshed out, reading the originals of most of them leads to backgrounds that already exist (you'd need to pick appropriate bonds, flaws etc.). It's amazing how often noble seems to be the best fit (usually because they had the etiquette nonweapon proficiency and some sort of access to royalty)</p><p>(I also did a quick runthrough of PrCs from 3e; it was surprising to me how many of them were really just backgrounds tacked onto a mechanical foible-either fixing a tough mechanic or granting numerous small bonuses that really don't matter in 5e). After doing this little project, I realized even more that 5e really does cover everything quite well. (With the exception of animal companions, which show up a lot more than I remembered in 2e, or even 3e).</p><p></p><p>Backgrounds</p><p>These are from kits from 2e </p><p></p><p>Complete Book of Dwarves</p><p></p><p>Animal Master: Ranger</p><p>Axe for Hire: Soldier</p><p>Clansdwarf: Guild Artisan</p><p>Hearthguard: Soldier</p><p>Battlerager: Pirate with Intimidate instead of Perception (Barbarian)</p><p>Highborn: Noble</p><p> Alternate rule: if you spend an additional 25% on all mundane gear, you gain advantage on social checks with other nobles etc. Maybe a rule for everyone?</p><p>Outcast: Urchin or Criminal</p><p>Rapid Response Rider: Paladin or Ranger with mount. </p><p>Sharpshooter: Anyone with the sharpshooter proficiency</p><p>Craftspriest: Guild Artisan, knowledge cleric</p><p>Pariah: Charlatan or Criminal, trickery cleric</p><p>Patrician: see Highborn</p><p>Ritual Priest: Acolyte, knowledge cleric</p><p>Champion: Paladin</p><p>Temple Guard: Acolyte with Perception instead of Insight</p><p>Vindicator: Barbarian with Acolyte (with Intimidation instead of Insight)</p><p>Diplomat: Sage</p><p>Entertainer: Entertainer</p><p>Locksmith: As guild artisan but see below</p><p>Skill Proficiencies: Investigation, Sleight of Hand</p><p>Tool Proficiencies: Thieves’ tools, carpenter’s tools</p><p>Equipment: Thieves’ tools, as guild artisan</p><p>Pest Controller: As outlander, but see below</p><p>Skill Proficiencies: Animal handling, Survival</p><p>Tool Proficiencies: One musical instrument, Tinker’s tools</p><p>Ghetto Fighter: Urchin</p><p>Trader: Guild Merchant</p><p>Vermin Slayer: Ranger</p><p>Wayfinder: As outlander, but two languages and no instrument</p><p></p><p>Complete Book of Elves</p><p></p><p>Herbalist: Hermit, possibly ranger, possibly with Healer proficiency</p><p>Archer: Warrior with archery fighting style.</p><p>Wilderness Runner: Ranger</p><p>Windrider: Really a DM campaign choice. Maybe a ranger or paladin</p><p>Spellfilcher: Arcane trickster</p><p>Bladesinger: Eldritch Knight</p><p>War Wizard: Diviner or Evoker</p><p>Huntsman: Criminal with ranger</p><p>Collector: Sage (perhaps with a multiclassed AT and EK, or maybe lore bard)</p><p>Infiltrator: Charlatan (probably bard)</p><p>Undead Slayer: ?</p><p></p><p>Complete Book of Gnomes and Halflings</p><p></p><p>Breachgnome: Soldier with flaw 4, 6 or possibly “never surrender” (Battlemaster fighter)</p><p>Goblinsticker: “” (Champion)</p><p>Mouseburgler: Thief</p><p>Tumbler: Entertainer</p><p>Imagemaker: Illusionist with guild artisan (probably tinker gnome)</p><p>Vanisher: Illusionist</p><p>Buffoon: Noble (somewhat ironically), with entertainer bonds etc.</p><p>Stalker: Outlander Ranger with Archery style</p><p>Rocktender: Land Druid (mountain)</p><p>Treetender: Hermit land druid (forest) or nature cleric</p><p></p><p>Archer: Warrior with archery style, probably ranger, probably sharp shooter</p><p>Forrest Walker: Outlander, probably ranger</p><p>Homesteader: Hermit with Animal Handling instead of Religion</p><p>Mercenary: Soldier</p><p>Sheriff: Folk Hero</p><p>Squire: Noble Knight (but in reverse, with the squire doing everything), with Animal Handling instead of Persuasion</p><p>Tunnel Rat: Urchin</p><p>Bandit: Folk Hero with disguise kit instead of artisan’s tools</p><p>Bilker: Charlatan with a gaming set instead of forgery</p><p>Burglar: Thief (probably criminal, urchin or sage)</p><p>Smuggler: Guild Merchant with Deception instead of Persuasion</p><p>Urchin: Urchin</p><p>Cartographer: Sage, Outlander, Hermit</p><p>Trader: Guild Merchant</p><p>Traveler: Entertainer</p><p>Healer: Hermit</p><p>Leaftender: Druid (land), or nature cleric with outlander or hermit</p><p>Oracle: sage, either diviner or knowledge cleric</p><p></p><p>Complete Fighter’s Handbook</p><p></p><p>Amazon: Outlander (probably barbarian)</p><p>Barbarian: “”</p><p>Beast Rider: Paladin or Ranger with mount</p><p>Berserker: Pirate with Intimidate instead of Perception (Barbarian)</p><p>Cavalier: Paladin or Ranger with mount, noble (knight)</p><p>Gladiator: Gladiator</p><p>Myrmidon: Soldier</p><p>Noble Warrior: Noble</p><p>Peasant Hero: Folk Hero</p><p>Pirate/Outlaw: Pirate, Sailor, Folk Hero</p><p>Samurai: Soldier or noble</p><p>Savage: outlander barbarian, but could be arcane trickster totally flavored (not spells, but abilities) </p><p>Swashbuckler: Swashbuckler</p><p>Wilderness Warrior: Outlander</p><p></p><p>Complete Ranger’s Handbook</p><p></p><p>Beastmaster: Beastmaster ranger</p><p>Explorer: Outlander</p><p>Falconer: Ranger with falcon companion</p><p>Feralan: Totem barbarian outlander</p><p>Forest Runner: Folk Hero with disguise kit instead land vehicles</p><p>Giant Killer: ?</p><p>Greenwood Ranger (Limbant): Subclass?</p><p>Guardian: Hermit with survival instead of religion</p><p>Justifier: Spell-less ranger</p><p>Mountain Man: Hermit with survival instead of religion and artisan’s tools instead of a language</p><p>Pathfinder: Outlander</p><p>Sea Ranger: Sailor</p><p>Seeker: Sage</p><p>Stalker: Spy</p><p>Warden: Noble</p><p></p><p>Complete Paladin’s Handbook</p><p></p><p>Chevalier: Noble or Soldier</p><p>Divinate: Acolyte</p><p>Envoy: Noble</p><p>Equerry: Knight</p><p>Errant: Soldier or Folk Hero</p><p>Expatriate: Soldier</p><p>Ghosthunter: ?</p><p>Inquisitor: Mage Slayer feat</p><p>Medician: Hermit with healing proficiency</p><p>Militarist: Champion or Battlemaster with acolyte</p><p>Skyrider: ?</p><p>Squire: Knight in reverse</p><p>Votary: soldier or acolyte</p><p>Wyrmslayer: ?</p><p></p><p>Complete Wizard’s Handbook</p><p></p><p>Academician: Sage</p><p>Amazon Sorceress: Outlander</p><p>Anagakok: Outlander</p><p>Militant Wizard: Soldier</p><p>Mystic: Sage or hermit</p><p>Patrician: Noble</p><p>Peasant Wizard: Folk Hero</p><p>Savage Wizard: Outlander (possibly warlock)</p><p>Witch: Warlock</p><p>Wu Jen: Noble with extra flaws (taboos)</p><p></p><p>Complete Priest’s Handbook</p><p></p><p>Amazon Priestess: Outlander with Animal Handling instead of Athletics</p><p>Barbarian/Berserker Priest: Pirate with Intimidate instead of Perception</p><p>Fighting Monk: Monk</p><p>Nobleman Priest: Noble</p><p>Outlaw Priest: Folk Hero, criminal, pirate</p><p>Pacifist Priest: Acolyte, Hermit</p><p>Peasant Priest: Folk Hero</p><p>Prophet Priest: Sage, Hermit, Acolyte</p><p>Savage Priest: Outlander</p><p>Scholar Priest: Sage</p><p></p><p>Complete Druid’s Handbook</p><p></p><p>Adviser: Noble</p><p>Avenger: Fey Paladin</p><p>Animal Friend: Hermit with Animal Handling instead of Religion</p><p>Guardian: Hermit with Survival instead of Religion</p><p>Hivemaster: Standard Druid, shapechange into insects, instead of Woodland Stride, webwalker</p><p>Lost Druid: Hermit?</p><p>Natural Philosopher: Sage</p><p>Outlaw: Criminal</p><p>Pacifist: Acolyte, hermit</p><p>Savage: Outlander</p><p>Shapeshifter: Moon druid</p><p>Totemic Druid: Moon Druid</p><p>Village Druid: Folk Hero</p><p>Wanderer: Outlander</p><p></p><p>Complete Thief’s Handbook</p><p></p><p>Acrobat: Entertainer</p><p>Adventurer: Thief with criminal, charlatan, urchin</p><p>Assassin: Assassin</p><p>Bandit: Soldier, criminal</p><p>Beggar: Urchin</p><p>Bounty Hunter: Criminal</p><p>Buccaneer: Sailor, pirate</p><p>Burglar: Any</p><p>Cutpurse: Criminal</p><p>Fence: Guild Artisan or merchant</p><p>Investigator: Guild Artisan with disguise kit instead of artisan’s tools</p><p>Scout: Outlander thief or criminal ranger</p><p>Smuggler: Guild artisan or merchant</p><p>Spy: Spy</p><p>Swashbuckler: Swashbuckler</p><p>Swindler: Charlatan</p><p>Thug: Criminal Fighter or barbarian (or paladin?)</p><p>Troubleshooter:?</p><p></p><p>Complete Bard’s Handbook</p><p></p><p>True Bard: Lore Bard</p><p>Blade: Entertainer Valor Bard (with sharpshooting applying to daggers?); possibly battlemaster</p><p>Charlatan: Charlatan</p><p>Gallant: Knight</p><p>Gypsy Bard: Entertainer with Animal Handling instead of Acrobatics</p><p>Herald: Noble</p><p>Jester: Noble or entertainer</p><p>Jongleur: Entertainer</p><p>Loremaster: Sage</p><p>Maistersinger: Outlander with Animal Handling instead of athletics</p><p>Riddlemaster: Sage</p><p>Skald: Valor bard soldier or outlander</p><p>Thespian: Charlatan</p><p></p><p>Complete Ninja Handbook</p><p></p><p>Stealer-in: Monk or Thief</p><p>Shadow Warrior: Shadow Monk</p><p>Intruder: Spy</p><p>Consort: Charlatan</p><p>Pathfinder: Outlander</p><p>Lonewolf: Outlander</p><p>Spirit Warrior: Any Monk or maybe Arcane Trickster</p><p></p><p>Complete Book of Necromancers</p><p></p><p>Anatomist: Hermit (maybe switch religion for survival? Animal handling?)</p><p>Deathslayer: Outlander</p><p>Philosopher: Noble or acolyte</p><p>Undead Master: Necro Death priest</p></blockquote><p></p>
[QUOTE="Elladar, post: 6739418, member: 6801313"] I actually just did this a few days ago. While they are far from fleshed out, reading the originals of most of them leads to backgrounds that already exist (you'd need to pick appropriate bonds, flaws etc.). It's amazing how often noble seems to be the best fit (usually because they had the etiquette nonweapon proficiency and some sort of access to royalty) (I also did a quick runthrough of PrCs from 3e; it was surprising to me how many of them were really just backgrounds tacked onto a mechanical foible-either fixing a tough mechanic or granting numerous small bonuses that really don't matter in 5e). After doing this little project, I realized even more that 5e really does cover everything quite well. (With the exception of animal companions, which show up a lot more than I remembered in 2e, or even 3e). Backgrounds These are from kits from 2e Complete Book of Dwarves Animal Master: Ranger Axe for Hire: Soldier Clansdwarf: Guild Artisan Hearthguard: Soldier Battlerager: Pirate with Intimidate instead of Perception (Barbarian) Highborn: Noble Alternate rule: if you spend an additional 25% on all mundane gear, you gain advantage on social checks with other nobles etc. Maybe a rule for everyone? Outcast: Urchin or Criminal Rapid Response Rider: Paladin or Ranger with mount. Sharpshooter: Anyone with the sharpshooter proficiency Craftspriest: Guild Artisan, knowledge cleric Pariah: Charlatan or Criminal, trickery cleric Patrician: see Highborn Ritual Priest: Acolyte, knowledge cleric Champion: Paladin Temple Guard: Acolyte with Perception instead of Insight Vindicator: Barbarian with Acolyte (with Intimidation instead of Insight) Diplomat: Sage Entertainer: Entertainer Locksmith: As guild artisan but see below Skill Proficiencies: Investigation, Sleight of Hand Tool Proficiencies: Thieves’ tools, carpenter’s tools Equipment: Thieves’ tools, as guild artisan Pest Controller: As outlander, but see below Skill Proficiencies: Animal handling, Survival Tool Proficiencies: One musical instrument, Tinker’s tools Ghetto Fighter: Urchin Trader: Guild Merchant Vermin Slayer: Ranger Wayfinder: As outlander, but two languages and no instrument Complete Book of Elves Herbalist: Hermit, possibly ranger, possibly with Healer proficiency Archer: Warrior with archery fighting style. Wilderness Runner: Ranger Windrider: Really a DM campaign choice. Maybe a ranger or paladin Spellfilcher: Arcane trickster Bladesinger: Eldritch Knight War Wizard: Diviner or Evoker Huntsman: Criminal with ranger Collector: Sage (perhaps with a multiclassed AT and EK, or maybe lore bard) Infiltrator: Charlatan (probably bard) Undead Slayer: ? Complete Book of Gnomes and Halflings Breachgnome: Soldier with flaw 4, 6 or possibly “never surrender” (Battlemaster fighter) Goblinsticker: “” (Champion) Mouseburgler: Thief Tumbler: Entertainer Imagemaker: Illusionist with guild artisan (probably tinker gnome) Vanisher: Illusionist Buffoon: Noble (somewhat ironically), with entertainer bonds etc. Stalker: Outlander Ranger with Archery style Rocktender: Land Druid (mountain) Treetender: Hermit land druid (forest) or nature cleric Archer: Warrior with archery style, probably ranger, probably sharp shooter Forrest Walker: Outlander, probably ranger Homesteader: Hermit with Animal Handling instead of Religion Mercenary: Soldier Sheriff: Folk Hero Squire: Noble Knight (but in reverse, with the squire doing everything), with Animal Handling instead of Persuasion Tunnel Rat: Urchin Bandit: Folk Hero with disguise kit instead of artisan’s tools Bilker: Charlatan with a gaming set instead of forgery Burglar: Thief (probably criminal, urchin or sage) Smuggler: Guild Merchant with Deception instead of Persuasion Urchin: Urchin Cartographer: Sage, Outlander, Hermit Trader: Guild Merchant Traveler: Entertainer Healer: Hermit Leaftender: Druid (land), or nature cleric with outlander or hermit Oracle: sage, either diviner or knowledge cleric Complete Fighter’s Handbook Amazon: Outlander (probably barbarian) Barbarian: “” Beast Rider: Paladin or Ranger with mount Berserker: Pirate with Intimidate instead of Perception (Barbarian) Cavalier: Paladin or Ranger with mount, noble (knight) Gladiator: Gladiator Myrmidon: Soldier Noble Warrior: Noble Peasant Hero: Folk Hero Pirate/Outlaw: Pirate, Sailor, Folk Hero Samurai: Soldier or noble Savage: outlander barbarian, but could be arcane trickster totally flavored (not spells, but abilities) Swashbuckler: Swashbuckler Wilderness Warrior: Outlander Complete Ranger’s Handbook Beastmaster: Beastmaster ranger Explorer: Outlander Falconer: Ranger with falcon companion Feralan: Totem barbarian outlander Forest Runner: Folk Hero with disguise kit instead land vehicles Giant Killer: ? Greenwood Ranger (Limbant): Subclass? Guardian: Hermit with survival instead of religion Justifier: Spell-less ranger Mountain Man: Hermit with survival instead of religion and artisan’s tools instead of a language Pathfinder: Outlander Sea Ranger: Sailor Seeker: Sage Stalker: Spy Warden: Noble Complete Paladin’s Handbook Chevalier: Noble or Soldier Divinate: Acolyte Envoy: Noble Equerry: Knight Errant: Soldier or Folk Hero Expatriate: Soldier Ghosthunter: ? Inquisitor: Mage Slayer feat Medician: Hermit with healing proficiency Militarist: Champion or Battlemaster with acolyte Skyrider: ? Squire: Knight in reverse Votary: soldier or acolyte Wyrmslayer: ? Complete Wizard’s Handbook Academician: Sage Amazon Sorceress: Outlander Anagakok: Outlander Militant Wizard: Soldier Mystic: Sage or hermit Patrician: Noble Peasant Wizard: Folk Hero Savage Wizard: Outlander (possibly warlock) Witch: Warlock Wu Jen: Noble with extra flaws (taboos) Complete Priest’s Handbook Amazon Priestess: Outlander with Animal Handling instead of Athletics Barbarian/Berserker Priest: Pirate with Intimidate instead of Perception Fighting Monk: Monk Nobleman Priest: Noble Outlaw Priest: Folk Hero, criminal, pirate Pacifist Priest: Acolyte, Hermit Peasant Priest: Folk Hero Prophet Priest: Sage, Hermit, Acolyte Savage Priest: Outlander Scholar Priest: Sage Complete Druid’s Handbook Adviser: Noble Avenger: Fey Paladin Animal Friend: Hermit with Animal Handling instead of Religion Guardian: Hermit with Survival instead of Religion Hivemaster: Standard Druid, shapechange into insects, instead of Woodland Stride, webwalker Lost Druid: Hermit? Natural Philosopher: Sage Outlaw: Criminal Pacifist: Acolyte, hermit Savage: Outlander Shapeshifter: Moon druid Totemic Druid: Moon Druid Village Druid: Folk Hero Wanderer: Outlander Complete Thief’s Handbook Acrobat: Entertainer Adventurer: Thief with criminal, charlatan, urchin Assassin: Assassin Bandit: Soldier, criminal Beggar: Urchin Bounty Hunter: Criminal Buccaneer: Sailor, pirate Burglar: Any Cutpurse: Criminal Fence: Guild Artisan or merchant Investigator: Guild Artisan with disguise kit instead of artisan’s tools Scout: Outlander thief or criminal ranger Smuggler: Guild artisan or merchant Spy: Spy Swashbuckler: Swashbuckler Swindler: Charlatan Thug: Criminal Fighter or barbarian (or paladin?) Troubleshooter:? Complete Bard’s Handbook True Bard: Lore Bard Blade: Entertainer Valor Bard (with sharpshooting applying to daggers?); possibly battlemaster Charlatan: Charlatan Gallant: Knight Gypsy Bard: Entertainer with Animal Handling instead of Acrobatics Herald: Noble Jester: Noble or entertainer Jongleur: Entertainer Loremaster: Sage Maistersinger: Outlander with Animal Handling instead of athletics Riddlemaster: Sage Skald: Valor bard soldier or outlander Thespian: Charlatan Complete Ninja Handbook Stealer-in: Monk or Thief Shadow Warrior: Shadow Monk Intruder: Spy Consort: Charlatan Pathfinder: Outlander Lonewolf: Outlander Spirit Warrior: Any Monk or maybe Arcane Trickster Complete Book of Necromancers Anatomist: Hermit (maybe switch religion for survival? Animal handling?) Deathslayer: Outlander Philosopher: Noble or acolyte Undead Master: Necro Death priest [/QUOTE]
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