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[2e] Monster Mythology Update Project
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<blockquote data-quote="Cleon" data-source="post: 8186971" data-attributes="member: 57383"><p>For the sake of full disclosure, at first glance I interpreted "claw/claw/bite × 2" as meaning Kil'lik made two claw attacks plus two bite attacks per round.</p><p></p><p>Changing it to "1d6+1/1d6+1/2d6 ×2 (claw/claw/bite)" is better but could be interpreted as meaning its 2d6 bite damage is doubled (i.e. 4-24 damage in 1E format).</p><p></p><p>Perhaps "1d6+1/1d6+1/2d6 2×(claw/claw/bite)" or "1d6+1/1d6+1/2d6 (claw/claw/bite)×2" would be clearer? Or stick in an extra pair of parenthesis for "1d6+1/1d6+1/2d6 (claw/claw/bite)(×2)".</p><p></p><p>I wondered about "1d6+1/1d6+1/2d6 (claw×2/claw×2/bite×2)" to make it clear that each attack was doubled, but that seems clunky.</p><p></p><p></p><p></p><p>To the best of my knowledge, the increased melee attacks granted by high fighter levels normally don't increase the number of natural attacks a creature does.</p><p></p><p>Look at the Great Spirit Avatar on page 18 of <em>Legends & Lore</em> - it's a 14th level ranger (granting two melee attacks per round) but the Great Spirit's bear Avatar has three attacks with "Dmg 1d8/1d8/1d12 +7" which are presumably a claw/claw/bite like a regular bear.</p><p></p><p>On a related topic, just having extra arms doesn't multiply the fighter melee attacks in 2E. The Kali Avatar on page 134 manifests as a "four-armed woman" but only has #AT 2 like a regular warrior of her level (fighter 16).</p><p></p><p>Hence my assumption that the six attacks per round must be due to a special ability, such as natural <em>haste</em>.</p><p></p><p>Incidentally, I think an Avatar of Kali <em>should</em> have at least twice as many attacks as a normal 16th-level fighter. Shouldn't her extra arms symbolise her divine ability to do more than any mundane mortal can? If a mere Marilith demon can make six melee attacks per round by striking once with each arm, one would think a Four-Armed Goddess would be able to do more than one-third that number!</p><p></p><p></p><p></p><p>Glad to be of service!</p></blockquote><p></p>
[QUOTE="Cleon, post: 8186971, member: 57383"] For the sake of full disclosure, at first glance I interpreted "claw/claw/bite × 2" as meaning Kil'lik made two claw attacks plus two bite attacks per round. Changing it to "1d6+1/1d6+1/2d6 ×2 (claw/claw/bite)" is better but could be interpreted as meaning its 2d6 bite damage is doubled (i.e. 4-24 damage in 1E format). Perhaps "1d6+1/1d6+1/2d6 2×(claw/claw/bite)" or "1d6+1/1d6+1/2d6 (claw/claw/bite)×2" would be clearer? Or stick in an extra pair of parenthesis for "1d6+1/1d6+1/2d6 (claw/claw/bite)(×2)". I wondered about "1d6+1/1d6+1/2d6 (claw×2/claw×2/bite×2)" to make it clear that each attack was doubled, but that seems clunky. To the best of my knowledge, the increased melee attacks granted by high fighter levels normally don't increase the number of natural attacks a creature does. Look at the Great Spirit Avatar on page 18 of [I]Legends & Lore[/I] - it's a 14th level ranger (granting two melee attacks per round) but the Great Spirit's bear Avatar has three attacks with "Dmg 1d8/1d8/1d12 +7" which are presumably a claw/claw/bite like a regular bear. On a related topic, just having extra arms doesn't multiply the fighter melee attacks in 2E. The Kali Avatar on page 134 manifests as a "four-armed woman" but only has #AT 2 like a regular warrior of her level (fighter 16). Hence my assumption that the six attacks per round must be due to a special ability, such as natural [I]haste[/I]. Incidentally, I think an Avatar of Kali [I]should[/I] have at least twice as many attacks as a normal 16th-level fighter. Shouldn't her extra arms symbolise her divine ability to do more than any mundane mortal can? If a mere Marilith demon can make six melee attacks per round by striking once with each arm, one would think a Four-Armed Goddess would be able to do more than one-third that number! Glad to be of service! [/QUOTE]
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