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2e.... more flavor than 3e?
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<blockquote data-quote="Bryan898" data-source="post: 2804330" data-attributes="member: 9085"><p>Didn't WotC release "Ghostwalk" as well? From what I've heard it definitely has it's own flavor. </p><p></p><p>As to the 3e vrs 2e flavor debate: IMO it always seemed that 2e was less concerned with rules than books on flavor. 3e seems to go to great lengths to define rules and mechanics within the game. Because 3e takes so much more space for the rules, you have less space available for flavor.</p><p></p><p>The Monster Manual is a great example of this. In 2e they described the abilities of a monster in a large box of descriptive text. While this probably seemed more flavorful it could be a mess to find out the monster's abilities. 3e on the other hand lists SA in a convenient manner, then describes them seperately and in bold text. The descriptions lack any true flavor for the most part, instead concentrating on the rules. Another example would be the lack of Ecology/ Soceity information on the majority of creatures.</p><p></p><p>I'd actually agree that 2e has more flavor than 3e in the generic setting books, because 3e concentrates more on the rules needed for a good gaming experience. I like it better that way anyway, they give me a good system and I can create the flavor.</p></blockquote><p></p>
[QUOTE="Bryan898, post: 2804330, member: 9085"] Didn't WotC release "Ghostwalk" as well? From what I've heard it definitely has it's own flavor. As to the 3e vrs 2e flavor debate: IMO it always seemed that 2e was less concerned with rules than books on flavor. 3e seems to go to great lengths to define rules and mechanics within the game. Because 3e takes so much more space for the rules, you have less space available for flavor. The Monster Manual is a great example of this. In 2e they described the abilities of a monster in a large box of descriptive text. While this probably seemed more flavorful it could be a mess to find out the monster's abilities. 3e on the other hand lists SA in a convenient manner, then describes them seperately and in bold text. The descriptions lack any true flavor for the most part, instead concentrating on the rules. Another example would be the lack of Ecology/ Soceity information on the majority of creatures. I'd actually agree that 2e has more flavor than 3e in the generic setting books, because 3e concentrates more on the rules needed for a good gaming experience. I like it better that way anyway, they give me a good system and I can create the flavor. [/QUOTE]
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2e.... more flavor than 3e?
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