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*TTRPGs General
2e.... more flavor than 3e?
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<blockquote data-quote="Glyfair" data-source="post: 2805574" data-attributes="member: 53"><p>I don't believe that fluff is wasted. However, glancing through some of the 2E stuff, I see a lot of what I consider <em>wasted</em> fluff.</p><p></p><p>One of the complaints I remember about 2E, after the fact, was the amount of useless fluff in products (mostly adventures). Adventures would spend pages and pages discussing something that the players weren't going to deal with, and didn't affect the play value of the adventure.</p><p></p><p>Sure, it made it more fun to read. However, I don't buy D&D products just for reading material. I also think it's possible to have less fluff, and still be fun to read (the 1E Dungeon Master's Guide had less fluff, but lots of flavor).</p><p></p><p>Looking at the various lists and discussions of classic adventures for D&D, you don't see a lot of 2E adventures listed. While there are certainly many reasons for this, I think one of them is a lot of 2E adventures focused on the <em>flavor of the product</em>, rather than the <em>game experience</em> of the players.</p><p></p><p>I think 3E did swing the pendulum the other way too much. However, I think it's coming to rest in a happy medium. Personally, my ideal balance was reached with the MMIII. They had a couple of paragraphs of ecology, etc. for the Forgotten Realms and Ebberon for most monsters in addition to the usual amount in the description. Sure, there is a bit of waste there if you play in one or the other. However, if you don't, then you have a couple of options for approaches for your campaign world. Also, for the most part it isn't a lot of waste if you aren't going to use it.</p></blockquote><p></p>
[QUOTE="Glyfair, post: 2805574, member: 53"] I don't believe that fluff is wasted. However, glancing through some of the 2E stuff, I see a lot of what I consider [i]wasted[/I] fluff. One of the complaints I remember about 2E, after the fact, was the amount of useless fluff in products (mostly adventures). Adventures would spend pages and pages discussing something that the players weren't going to deal with, and didn't affect the play value of the adventure. Sure, it made it more fun to read. However, I don't buy D&D products just for reading material. I also think it's possible to have less fluff, and still be fun to read (the 1E Dungeon Master's Guide had less fluff, but lots of flavor). Looking at the various lists and discussions of classic adventures for D&D, you don't see a lot of 2E adventures listed. While there are certainly many reasons for this, I think one of them is a lot of 2E adventures focused on the [I]flavor of the product[/I], rather than the [I]game experience[/I] of the players. I think 3E did swing the pendulum the other way too much. However, I think it's coming to rest in a happy medium. Personally, my ideal balance was reached with the MMIII. They had a couple of paragraphs of ecology, etc. for the Forgotten Realms and Ebberon for most monsters in addition to the usual amount in the description. Sure, there is a bit of waste there if you play in one or the other. However, if you don't, then you have a couple of options for approaches for your campaign world. Also, for the most part it isn't a lot of waste if you aren't going to use it. [/QUOTE]
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2e.... more flavor than 3e?
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