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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
2E Priests Vs 5E Domains
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<blockquote data-quote="R_Chance" data-source="post: 7629705" data-attributes="member: 55149"><p>Several of you have nibbled around a problem I found when I considered Spheres for 5E. When I did look at them, the major problem was a lack of spells for many spheres. The 5E spell list is a lot more limited than 2E (or 3E for that matter). The first thing I would have needed to do was add / rework a lot of missing spells. That really ramped up the amount of work needed and my time is, during the school year, too limited to undertake it. </p><p></p><p>The fact that some deities / priesthoods are better / worse for adventuring doesn't bother me. The range available is about world building. The fact that players are going to pick the best for an adventurer is pretty much a no brainer. If they don't for RP purposes, well good on them. Different weapons, spells, classes / etc. have always been favored by players. Not a big deal to me. Back in the dark ages of the original game the go to magic user spell was "Sleep". If you were a magic user and you memorized any other spell at first level (you only got one then) or, gods forbid didn't have it in your book, it sucked to be you. That type of thing hasn't gone away.</p><p></p><p>I think the different spheres for different deities / priesthoods (and gods could have multiple priesthoods imho) is logical and helps with world building. Why should a god of agriculture and a god of war offer there Clerics the same spells? </p><p></p><p>*sigh* I can see a lot of my summer time disappearing (I teach). Might be fun to get back to it. An expanded spell list might address some of the balance problems between spheres… different granted abilities and weapon / armor limits help further differentiate and define priesthoods. As long as you're not slavishly devoted to balance or the idea that every priesthood needs to be an adventuring bunch it could be fun... or a tremendous time sink <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>*edit* For coherence, I was rambling a bit. Well, a lot. Less now I hope...</p></blockquote><p></p>
[QUOTE="R_Chance, post: 7629705, member: 55149"] Several of you have nibbled around a problem I found when I considered Spheres for 5E. When I did look at them, the major problem was a lack of spells for many spheres. The 5E spell list is a lot more limited than 2E (or 3E for that matter). The first thing I would have needed to do was add / rework a lot of missing spells. That really ramped up the amount of work needed and my time is, during the school year, too limited to undertake it. The fact that some deities / priesthoods are better / worse for adventuring doesn't bother me. The range available is about world building. The fact that players are going to pick the best for an adventurer is pretty much a no brainer. If they don't for RP purposes, well good on them. Different weapons, spells, classes / etc. have always been favored by players. Not a big deal to me. Back in the dark ages of the original game the go to magic user spell was "Sleep". If you were a magic user and you memorized any other spell at first level (you only got one then) or, gods forbid didn't have it in your book, it sucked to be you. That type of thing hasn't gone away. I think the different spheres for different deities / priesthoods (and gods could have multiple priesthoods imho) is logical and helps with world building. Why should a god of agriculture and a god of war offer there Clerics the same spells? *sigh* I can see a lot of my summer time disappearing (I teach). Might be fun to get back to it. An expanded spell list might address some of the balance problems between spheres… different granted abilities and weapon / armor limits help further differentiate and define priesthoods. As long as you're not slavishly devoted to balance or the idea that every priesthood needs to be an adventuring bunch it could be fun... or a tremendous time sink :) *edit* For coherence, I was rambling a bit. Well, a lot. Less now I hope... [/QUOTE]
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