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2e Psionics vs. 3e Psionics?
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<blockquote data-quote="Zarrock God of Evil" data-source="post: 89852" data-attributes="member: 2025"><p>Well, first and foremost 2E psionics had PSP (Psionics Strength Points) and 2E psionic powers had no levels - only (as you mention) devotions and sciences - later The Will and the Way introduced High Sciences. Your PSP depends on the characters wisdom, constitution and intelligence scores (as well as a roll of 1d6 every level plus those respective modifiers - basically!).</p><p>The 2E Power Progression Table lists Total Disciplines (Telepathy, Metapsionics etc.), Total Sciences, Total Devotions and Defense Modes. A 1st level psionic had 1 discipline, 1 science, 3 devotions and 1 defense mode for instance. </p><p>All Powers have a Power Score (for example Wis-5), which you needed to roll below on a d20 roll. Special effects happened on rolls of 1, 20 and your Power Score. Then each power had an Initial Cost and an Maintenance Cost.</p><p></p><p>The big problem with the old psionics (apart from being a completely new system that tagged awkwardly to the core) was the balancing of powers. The prime example was Disintegrate, which cost 40 PsP and had a Power Score of Wis-4. Theoretically a 3rd level psionicist could activate this power (albeit with difficulty and would then burn most of their PsP and risk a 5% of backfire - what happens on a roll of 20 in this case). </p><p>The system wasn't usable in the new edition because it would be next to impossible to balance the old psionicist in 3E...</p><p></p><p>-Zarrock</p></blockquote><p></p>
[QUOTE="Zarrock God of Evil, post: 89852, member: 2025"] Well, first and foremost 2E psionics had PSP (Psionics Strength Points) and 2E psionic powers had no levels - only (as you mention) devotions and sciences - later The Will and the Way introduced High Sciences. Your PSP depends on the characters wisdom, constitution and intelligence scores (as well as a roll of 1d6 every level plus those respective modifiers - basically!). The 2E Power Progression Table lists Total Disciplines (Telepathy, Metapsionics etc.), Total Sciences, Total Devotions and Defense Modes. A 1st level psionic had 1 discipline, 1 science, 3 devotions and 1 defense mode for instance. All Powers have a Power Score (for example Wis-5), which you needed to roll below on a d20 roll. Special effects happened on rolls of 1, 20 and your Power Score. Then each power had an Initial Cost and an Maintenance Cost. The big problem with the old psionics (apart from being a completely new system that tagged awkwardly to the core) was the balancing of powers. The prime example was Disintegrate, which cost 40 PsP and had a Power Score of Wis-4. Theoretically a 3rd level psionicist could activate this power (albeit with difficulty and would then burn most of their PsP and risk a 5% of backfire - what happens on a roll of 20 in this case). The system wasn't usable in the new edition because it would be next to impossible to balance the old psionicist in 3E... -Zarrock [/QUOTE]
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