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2e Psionics vs. 3e Psionics?
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<blockquote data-quote="Ialdabode" data-source="post: 90729" data-attributes="member: 1635"><p>A very intelligent player could find ways to abuse the abilities in such a way to become massively powerful at low levels. I can't give any examples offhand, but one of my players had a rather potent psionicist near the end of our 2e days that ripped through almost everything.</p><p></p><p>Like 3e, 2e psionics rules forced you to choose a discipline as your primary and I believe you picked a secondary one as well. You were basically free to choose what powers you wanted, but you had to follow some kind of a basic rule (something like twice as many devotions in a field as sciences).</p><p></p><p>Originally psionic combat involved tangents and a number of funky, crazy, impossible to properly use rules. Skills and Powers streamlined this, but perhaps too much so, as psionic combat began to (and continues to) be a bit stupid as an actual combat choice.</p></blockquote><p></p>
[QUOTE="Ialdabode, post: 90729, member: 1635"] A very intelligent player could find ways to abuse the abilities in such a way to become massively powerful at low levels. I can't give any examples offhand, but one of my players had a rather potent psionicist near the end of our 2e days that ripped through almost everything. Like 3e, 2e psionics rules forced you to choose a discipline as your primary and I believe you picked a secondary one as well. You were basically free to choose what powers you wanted, but you had to follow some kind of a basic rule (something like twice as many devotions in a field as sciences). Originally psionic combat involved tangents and a number of funky, crazy, impossible to properly use rules. Skills and Powers streamlined this, but perhaps too much so, as psionic combat began to (and continues to) be a bit stupid as an actual combat choice. [/QUOTE]
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2e Psionics vs. 3e Psionics?
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