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<blockquote data-quote="the Jester" data-source="post: 542419" data-attributes="member: 1210"><p>Let me just add a few to this list, that I just converted for an adventure I'm gonna be running for the next couple of months:</p><p></p><p>AGE DRAGON (Transmutation)</p><p>Level: Time 7</p><p>Components: V, S, DF</p><p>Casting Time: 1 hour</p><p>Range: Close (25’ + 5’/2 levels)</p><p>Target: One true dragon</p><p>Duration: 10 minutes/level</p><p>Saving Throw: Will negates</p><p>Spell Resistance: Yes</p><p> </p><p>This spell causes a true dragon (one which progresses through various age categories) to physically age one category per eight levels. This aging takes effect immediately, but it does not change the dragon’s intelligence, wisdom or charisma. Other than that, however, it is just as if the dragon had aged naturally; it gains skill points, feats, special abilities, increased hit dice and breath weapon damage, etc. This spell will affect dragons with the Drake template on them. It has no affect on other creatures.</p><p></p><p>This spell does not stack with itself. It is, however, subject to permanency. </p><p></p><p>AGE OBJECT (Transmutation)</p><p>Level: Time 5</p><p>Components: V, S, M, DF</p><p>Casting Time: 1 action</p><p>Range: Close (25’ + 5’/2 levels)</p><p>Target: One nonmagical object, up to one cubic foot per level</p><p>Duration: Permanent</p><p>Saving Throw: Fort negates (object)</p><p>Spell Resistance: Yes (object)</p><p></p><p>With this spell, you can cause an amount of nonliving nonmagical matter to age 20 years per level. The effects of this vary with the material, but are summarized as follows:</p><p> </p><p>Wood, iron- every 20 years decreases its hardness by 1</p><p></p><p>Paper, rope- becomes brittle after 100 years; must make a Fort save, DC 15, or crumble when handled; every additional 100 years increases the DC by 2</p><p></p><p>Stone, normal metal (not mithral, adamantite, etc) - loses 1 point of hardness per 100 years; at hardness 0 it crumbles</p><p></p><p>Special metals, gems- No effect</p><p></p><p>You can control the extent of the aging up to your upper limit. </p><p></p><p>Material components: A flask of seawater and a piece of coal.</p></blockquote><p></p>
[QUOTE="the Jester, post: 542419, member: 1210"] Let me just add a few to this list, that I just converted for an adventure I'm gonna be running for the next couple of months: AGE DRAGON (Transmutation) Level: Time 7 Components: V, S, DF Casting Time: 1 hour Range: Close (25’ + 5’/2 levels) Target: One true dragon Duration: 10 minutes/level Saving Throw: Will negates Spell Resistance: Yes This spell causes a true dragon (one which progresses through various age categories) to physically age one category per eight levels. This aging takes effect immediately, but it does not change the dragon’s intelligence, wisdom or charisma. Other than that, however, it is just as if the dragon had aged naturally; it gains skill points, feats, special abilities, increased hit dice and breath weapon damage, etc. This spell will affect dragons with the Drake template on them. It has no affect on other creatures. This spell does not stack with itself. It is, however, subject to permanency. AGE OBJECT (Transmutation) Level: Time 5 Components: V, S, M, DF Casting Time: 1 action Range: Close (25’ + 5’/2 levels) Target: One nonmagical object, up to one cubic foot per level Duration: Permanent Saving Throw: Fort negates (object) Spell Resistance: Yes (object) With this spell, you can cause an amount of nonliving nonmagical matter to age 20 years per level. The effects of this vary with the material, but are summarized as follows: Wood, iron- every 20 years decreases its hardness by 1 Paper, rope- becomes brittle after 100 years; must make a Fort save, DC 15, or crumble when handled; every additional 100 years increases the DC by 2 Stone, normal metal (not mithral, adamantite, etc) - loses 1 point of hardness per 100 years; at hardness 0 it crumbles Special metals, gems- No effect You can control the extent of the aging up to your upper limit. Material components: A flask of seawater and a piece of coal. [/QUOTE]
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