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General Tabletop Discussion
D&D Older Editions
2e, the most lethal edition?
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<blockquote data-quote="Sacrosanct" data-source="post: 7636331" data-attributes="member: 15700"><p>No, it's not. As has been pointed out, 4d6 drop lowest was Method I in 1e; in 2e, it was method V. Method I in 2e was 3d6 in order. The 1e PHB didn't default to OD&D, but referenced the DMG:</p><p></p><p><em>Each ability score is determined by</em></p><p><em>random number generation. The referee has several methods of how this</em></p><p><em>random number generation should be accomplished suggested to him or</em></p><p><em>her in the DUNGEON MASTERS GUIDE. The Dungeon Master will inform</em></p><p><em>you as to which method you may use to determine your character's</em></p><p><em>abilities. The principal abilities are detailed as follows:</em></p><p></p><p>And in the DMG says that 3d6 is a bad way to go, so use Method I instead (4d6 drop lowest).</p><p></p><p></p><p></p><p>And 2e didn't even have a rule for that. At 0, you died. Full stop. Ergo, 2e was tougher</p><p></p><p></p><p></p><p>I used two iconic monsters, but the trend was pretty consistent for most monsters. If you're going to talk prof, then 2e didn't have anything near double or triple weapon specialization that 1e had. And if you're gonna bring up expansions of optional rules, then 2e didn't have ability stat generation method that was in UA, which essentially guaranteed 18s in your top three abilities, with everything else being high as well.</p><p></p><p></p><p></p><p>UA was not a switch to 2e. Not even remotely close. It came years before, and none of the uber rules in UA were in 2e. I'm sorry, you know I love 1e better than 2e, but the facts seem to be the facts.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7636331, member: 15700"] No, it's not. As has been pointed out, 4d6 drop lowest was Method I in 1e; in 2e, it was method V. Method I in 2e was 3d6 in order. The 1e PHB didn't default to OD&D, but referenced the DMG: [I]Each ability score is determined by random number generation. The referee has several methods of how this random number generation should be accomplished suggested to him or her in the DUNGEON MASTERS GUIDE. The Dungeon Master will inform you as to which method you may use to determine your character's abilities. The principal abilities are detailed as follows:[/I] And in the DMG says that 3d6 is a bad way to go, so use Method I instead (4d6 drop lowest). And 2e didn't even have a rule for that. At 0, you died. Full stop. Ergo, 2e was tougher I used two iconic monsters, but the trend was pretty consistent for most monsters. If you're going to talk prof, then 2e didn't have anything near double or triple weapon specialization that 1e had. And if you're gonna bring up expansions of optional rules, then 2e didn't have ability stat generation method that was in UA, which essentially guaranteed 18s in your top three abilities, with everything else being high as well. UA was not a switch to 2e. Not even remotely close. It came years before, and none of the uber rules in UA were in 2e. I'm sorry, you know I love 1e better than 2e, but the facts seem to be the facts. [/QUOTE]
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