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General Tabletop Discussion
D&D Older Editions
2e, the most lethal edition?
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<blockquote data-quote="Sacrosanct" data-source="post: 7636834" data-attributes="member: 15700"><p>I did not say that. I said we need to look at how the rules were built, RAW, without subjectivity. Some of the 1e modules were designed for tournament play with the specific goal of killing the PCs as quickly as possible (since you were scored on how far you got before dying). ToH is the most famous example of that. But 1e rules themselves <em>were not</em> designed that way. That was specific for tournaments. How people used those modules later is the subjective part, because not everyone did. I'm only evaluating the actual core rules themselves.</p><p></p><p>If you look at how many PCs died per edition, that's flawed analysis because it's not looking at how the rules were designed, but how some instances throw the sample size off. I do data analysis for a living, so I've got a good feel for recognizing things that can screw with sound analysis. And this is one of those things if you include how people used tournament modules for home campaigns. It's why 2e surprised me (and others) because as mentioned, many of us used old 1e rules (like 4d6, and negative healing, and weren't aware of massive damage = auto death). But what's important is how 2e was actually designed, not how some of us played it. That's how you get objective data analysis. And why the result came out a bit surprising.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7636834, member: 15700"] I did not say that. I said we need to look at how the rules were built, RAW, without subjectivity. Some of the 1e modules were designed for tournament play with the specific goal of killing the PCs as quickly as possible (since you were scored on how far you got before dying). ToH is the most famous example of that. But 1e rules themselves [I]were not[/I] designed that way. That was specific for tournaments. How people used those modules later is the subjective part, because not everyone did. I'm only evaluating the actual core rules themselves. If you look at how many PCs died per edition, that's flawed analysis because it's not looking at how the rules were designed, but how some instances throw the sample size off. I do data analysis for a living, so I've got a good feel for recognizing things that can screw with sound analysis. And this is one of those things if you include how people used tournament modules for home campaigns. It's why 2e surprised me (and others) because as mentioned, many of us used old 1e rules (like 4d6, and negative healing, and weren't aware of massive damage = auto death). But what's important is how 2e was actually designed, not how some of us played it. That's how you get objective data analysis. And why the result came out a bit surprising. [/QUOTE]
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