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General Tabletop Discussion
D&D Older Editions
2e, the most lethal edition?
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<blockquote data-quote="GreyLord" data-source="post: 7636970" data-attributes="member: 4348"><p>First four pages...a LOT of picking and choosing here on rules...</p><p> (2e DMG, original printing, pg 75).</p><p></p><p>If you are including the optional rules of 1e, you should also use the optional rules of 2e. 2e also isn't a 0 HP point (at exactly 0 HP you are unconscious, lower than that...you be DEAD...though a DM can allow it as low as -3 I suppose), and a LOT more lenient and nicer overall.</p><p></p><p>Rogues, Mages, and Clerics also have their THAC0 become better faster in 2e, and Fighters have weapon specialization in the CORE rules (no weapon specialization in the Core 1e rules). If we allow added rules, then we get many more broken combinations from the handbooks and AD&D 2.5 (skills and powers) which were FAR more broken than what we even got in UA.</p><p></p><p>In that light, I'd say 1e was actually FAR more lethal than 2e if PLAYED like 2e was generally, and especially if played like 3e.</p><p></p><p>However, if played differently, 2e could be more lethal. </p><p></p><p>Really...it depends more on your DM's style of gaming overall as the rules are close enough that it was the DM that made more of a difference than the specific rules in many instances. </p><p></p><p>For example...if the DM used the Death's door rule in 2e (page 75) or the unconscious at 0 HP for 1e, or interpreted the rules to allow you to go down to -10 HP in 1e (we didn't, most groups didn't...but hey...it WAS there...which is why DEATH's DOOR is an optional rule in 2e found in the 2e DMG), or myriads of other factors that could come into play.</p><p></p><p>In that same light, 3e could also be more lethal. One DM's 3e game could be far more lethal than another DM's 2e or 1e game. it really boils down to what options the DMs used, how they gamed, and how they interpreted various rules in the books.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 7636970, member: 4348"] First four pages...a LOT of picking and choosing here on rules... (2e DMG, original printing, pg 75). If you are including the optional rules of 1e, you should also use the optional rules of 2e. 2e also isn't a 0 HP point (at exactly 0 HP you are unconscious, lower than that...you be DEAD...though a DM can allow it as low as -3 I suppose), and a LOT more lenient and nicer overall. Rogues, Mages, and Clerics also have their THAC0 become better faster in 2e, and Fighters have weapon specialization in the CORE rules (no weapon specialization in the Core 1e rules). If we allow added rules, then we get many more broken combinations from the handbooks and AD&D 2.5 (skills and powers) which were FAR more broken than what we even got in UA. In that light, I'd say 1e was actually FAR more lethal than 2e if PLAYED like 2e was generally, and especially if played like 3e. However, if played differently, 2e could be more lethal. Really...it depends more on your DM's style of gaming overall as the rules are close enough that it was the DM that made more of a difference than the specific rules in many instances. For example...if the DM used the Death's door rule in 2e (page 75) or the unconscious at 0 HP for 1e, or interpreted the rules to allow you to go down to -10 HP in 1e (we didn't, most groups didn't...but hey...it WAS there...which is why DEATH's DOOR is an optional rule in 2e found in the 2e DMG), or myriads of other factors that could come into play. In that same light, 3e could also be more lethal. One DM's 3e game could be far more lethal than another DM's 2e or 1e game. it really boils down to what options the DMs used, how they gamed, and how they interpreted various rules in the books. [/QUOTE]
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