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General Tabletop Discussion
D&D Older Editions
2e, the most lethal edition?
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<blockquote data-quote="GreyLord" data-source="post: 7638716" data-attributes="member: 4348"><p>Yeah, the OP seems to have a similar opinion to mine currently from what I read in the last two pages of the thread.</p><p></p><p>early on in it's lifespan (in print) I joined a 2e game that was VERY lethal. We had TPK's constantly, and very few made it to 2nd level, much less to anything over that for the a year or two.</p><p></p><p>Didn't notice much of a difference in the low level monsters (mid range, though, especially Dragons and to a degree Giants had a boost in HP, though breath weapons seemed to be a TAD less lethal in 2e when we faced them) but higher levels seemed to get a boost.</p><p></p><p>I saw MAX HP, or other various ways to keep characters alive in 1e and 2e (my favored one is that if they don't have at least half an HD of HP at first level, they can reroll, but there were many others...some also ran it with what you rolled is what you got, lots of variation there. I differ from Sacro in that I think the variation stuck through with 2e between games, but it was getting more along the lines of people doing similar things...I blame group think).</p><p></p><p>1e had some pretty common ways of being run and ways they ran them at the tourneys and official games, but there were many various houserules, options, and other things as well that varied from game to game. Tourneys WERE made to run quickly, probably more quickly than most home games would run or like to run (one reason Tourney modules tended to be pretty lethal overall, while games ran at home, [IMO] even by Ggyax would not be quite like that and more leniency given).</p><p></p><p>You could say the AD&D years would be the wild west, while the 3e and 4e years were the attempt to be the more civilized law abiding years (after the man who killed Liberty Valance). 5e is more of a return to the wild west idea...but not quite as wild as it was during those earlier times.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 7638716, member: 4348"] Yeah, the OP seems to have a similar opinion to mine currently from what I read in the last two pages of the thread. early on in it's lifespan (in print) I joined a 2e game that was VERY lethal. We had TPK's constantly, and very few made it to 2nd level, much less to anything over that for the a year or two. Didn't notice much of a difference in the low level monsters (mid range, though, especially Dragons and to a degree Giants had a boost in HP, though breath weapons seemed to be a TAD less lethal in 2e when we faced them) but higher levels seemed to get a boost. I saw MAX HP, or other various ways to keep characters alive in 1e and 2e (my favored one is that if they don't have at least half an HD of HP at first level, they can reroll, but there were many others...some also ran it with what you rolled is what you got, lots of variation there. I differ from Sacro in that I think the variation stuck through with 2e between games, but it was getting more along the lines of people doing similar things...I blame group think). 1e had some pretty common ways of being run and ways they ran them at the tourneys and official games, but there were many various houserules, options, and other things as well that varied from game to game. Tourneys WERE made to run quickly, probably more quickly than most home games would run or like to run (one reason Tourney modules tended to be pretty lethal overall, while games ran at home, [IMO] even by Ggyax would not be quite like that and more leniency given). You could say the AD&D years would be the wild west, while the 3e and 4e years were the attempt to be the more civilized law abiding years (after the man who killed Liberty Valance). 5e is more of a return to the wild west idea...but not quite as wild as it was during those earlier times. [/QUOTE]
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2e, the most lethal edition?
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