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General Tabletop Discussion
D&D Older Editions
2e, the most lethal edition?
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<blockquote data-quote="cbwjm" data-source="post: 7638812" data-attributes="member: 6788732"><p>This thread has me rereading the 2e DMG which is in turn giving me ideas for 5e.</p><p></p><p>How did 1e give out experience points? Was it just monsters defeated and treasure earned? I ask because I'm reading the 2e DMG on the subject and it reads like the DM should be giving out additional experience over and above the XP gained from monsters killed based on three constants: Fun, Character Survival, and Improvement (i.e., the player gets better and plays more intelligently). This is also followed by the Story Goal which is defined later in the chapter as no more than the maximum experience that could be gained from defeated monsters that might be encountered in the adventure. So if the adventure has 1000XP worth of monsters, the story reward could be up to an extra 1000XP. You might not even get all of the monster XP since you might miss some of the monsters but this would have no bearing on the story XP. It does also say that the story award should be no more than 1/10th the XP needed to level which considering the difference in XP tables, that might be difficult to judge.</p><p></p><p>Also, in regard to weapon specialisation and player's option in 2e every single class could gain specialisation if they wanted to, though I'm assuming that 1e UA allowed for multiple classes to gain specialisation without having to give up other powers to do so.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 7638812, member: 6788732"] This thread has me rereading the 2e DMG which is in turn giving me ideas for 5e. How did 1e give out experience points? Was it just monsters defeated and treasure earned? I ask because I'm reading the 2e DMG on the subject and it reads like the DM should be giving out additional experience over and above the XP gained from monsters killed based on three constants: Fun, Character Survival, and Improvement (i.e., the player gets better and plays more intelligently). This is also followed by the Story Goal which is defined later in the chapter as no more than the maximum experience that could be gained from defeated monsters that might be encountered in the adventure. So if the adventure has 1000XP worth of monsters, the story reward could be up to an extra 1000XP. You might not even get all of the monster XP since you might miss some of the monsters but this would have no bearing on the story XP. It does also say that the story award should be no more than 1/10th the XP needed to level which considering the difference in XP tables, that might be difficult to judge. Also, in regard to weapon specialisation and player's option in 2e every single class could gain specialisation if they wanted to, though I'm assuming that 1e UA allowed for multiple classes to gain specialisation without having to give up other powers to do so. [/QUOTE]
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2e, the most lethal edition?
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