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D&D Older Editions
2e, the most lethal edition?
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<blockquote data-quote="Sacrosanct" data-source="post: 7640043" data-attributes="member: 15700"><p>I did look at some common monsters (that rely on damage instead of powers or special attacks), and you're mistaken</p><p></p><p>Ogre CR3 max dmg: 23</p><p>Orc CR ½, max dmg 12</p><p>Bugbear CR2, max dmg 10</p><p>Bulette CR 7, max dmg 56</p><p>T Rex, CR 8, max dmg 31</p><p>Dire wolf, CR 3, max dmg 18</p><p>Dragon Turtle, CR9, max dmg 72</p><p></p><p>Also, it's not just a lucky once thing. Some of those, it requires all attacks to hit, and then every one of those die rolls to hit max damage. Statistically so improbable it probably never happens.</p><p></p><p>Also, and as I pointed out earlier that I assume you must not have read, your flaw in your argument that you're basing it on a one encounter thing. I think that's a a flaw because it ignores how total damage a PC might face before they level up is much more in TSR D&D than 3e, even if the spike damage is higher in 3e due to crits.</p><p></p><p>Using your example earlier, the orc does more average damage per hit than in TSR era, but you're only facing about a dozen encounters with orcs until you level up. In 1e? You're getting about 15 XP per orc (considering avg hp and average wealth an orc would carry). So if the 3e orc does an average of 10 points of damage, and each combat is 2 rounds, and you're fighting a dozen of them to level to level 2, you're only looking at potentially taking roughly 250 total points of damage. In 1e, if the orc does an average of 4.5 points of damage, and each combat lasts 2 rounds, you need to fight around 125 of them to get to level 2 (depending on class). That's looking at 1,125 points of damage you might take before getting to level 2. </p><p></p><p>And that's not even considering how lower levels in 3e were much easier to make your saving throws, and how low level 3e PCs were much more powerful than 1e ones were. Additionally, once you do start to get to higher levels, in 3e you had things like cure wounds wands out the yazoo that you didn't have in TSR era D&D</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7640043, member: 15700"] I did look at some common monsters (that rely on damage instead of powers or special attacks), and you're mistaken Ogre CR3 max dmg: 23 Orc CR ½, max dmg 12 Bugbear CR2, max dmg 10 Bulette CR 7, max dmg 56 T Rex, CR 8, max dmg 31 Dire wolf, CR 3, max dmg 18 Dragon Turtle, CR9, max dmg 72 Also, it's not just a lucky once thing. Some of those, it requires all attacks to hit, and then every one of those die rolls to hit max damage. Statistically so improbable it probably never happens. Also, and as I pointed out earlier that I assume you must not have read, your flaw in your argument that you're basing it on a one encounter thing. I think that's a a flaw because it ignores how total damage a PC might face before they level up is much more in TSR D&D than 3e, even if the spike damage is higher in 3e due to crits. Using your example earlier, the orc does more average damage per hit than in TSR era, but you're only facing about a dozen encounters with orcs until you level up. In 1e? You're getting about 15 XP per orc (considering avg hp and average wealth an orc would carry). So if the 3e orc does an average of 10 points of damage, and each combat is 2 rounds, and you're fighting a dozen of them to level to level 2, you're only looking at potentially taking roughly 250 total points of damage. In 1e, if the orc does an average of 4.5 points of damage, and each combat lasts 2 rounds, you need to fight around 125 of them to get to level 2 (depending on class). That's looking at 1,125 points of damage you might take before getting to level 2. And that's not even considering how lower levels in 3e were much easier to make your saving throws, and how low level 3e PCs were much more powerful than 1e ones were. Additionally, once you do start to get to higher levels, in 3e you had things like cure wounds wands out the yazoo that you didn't have in TSR era D&D [/QUOTE]
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