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2E Thief/3E Rogue
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<blockquote data-quote="Azul" data-source="post: 959130" data-attributes="member: 11779"><p>A rogue in 3e is essentially a versatile adventurer (8+Int skills) who can fight dirty (sneak attack). He can be shaped into a classic thief, but he's got a lot more potential than that.</p><p></p><p>For example, our current party has two rogues in it. One is your classic halfling burgler, although she's slowly mutating into a down-and-dirty knife fighter. Lots of tumble skill, weapon finesse (dagger), and the usual mess of street smart skills.</p><p></p><p>The other character is a gnome mechanic/inventor (has the education feat and has tons of points in craft and knowledge skills -- he's as smart as the party wizard and often has better knowledge skills -- our party cleric last session bemoaned that he had a better knowledge(religion) bonus than she did).</p><p></p><p>The inventor's only major "thief" skill is disable device (he's good with devices... which is good because the halfling's not a trap buster... she finds them, he tinkers with the mechanisms).</p><p></p><p>Talker/con men type rogues are one of the obvious types of build. Trap-busters are another. Burglers are a third. Roguish "finesse" combatants are yet another (typically this would include some fighter levels). Adventuring scholars (think Indiana Jones or the Relic Hunter heroine) are another possibility. Frankly, given its the huge skill selection, the rogue is easily the most flexible of all the classes.</p></blockquote><p></p>
[QUOTE="Azul, post: 959130, member: 11779"] A rogue in 3e is essentially a versatile adventurer (8+Int skills) who can fight dirty (sneak attack). He can be shaped into a classic thief, but he's got a lot more potential than that. For example, our current party has two rogues in it. One is your classic halfling burgler, although she's slowly mutating into a down-and-dirty knife fighter. Lots of tumble skill, weapon finesse (dagger), and the usual mess of street smart skills. The other character is a gnome mechanic/inventor (has the education feat and has tons of points in craft and knowledge skills -- he's as smart as the party wizard and often has better knowledge skills -- our party cleric last session bemoaned that he had a better knowledge(religion) bonus than she did). The inventor's only major "thief" skill is disable device (he's good with devices... which is good because the halfling's not a trap buster... she finds them, he tinkers with the mechanisms). Talker/con men type rogues are one of the obvious types of build. Trap-busters are another. Burglers are a third. Roguish "finesse" combatants are yet another (typically this would include some fighter levels). Adventuring scholars (think Indiana Jones or the Relic Hunter heroine) are another possibility. Frankly, given its the huge skill selection, the rogue is easily the most flexible of all the classes. [/QUOTE]
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