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<blockquote data-quote="cbwjm" data-source="post: 9634483" data-attributes="member: 6788732"><p>This is the Rogue class I made, haven't tested it and it does use some homebrewisms as well (listed below).</p><ul> <li data-xf-list-type="ul">Classes know all of their class weapons rather than it being a list to choose proficiencies. Warriors can specialise, non-warriors can add additional weapon groups known (such as a wizard learning to use swords).</li> <li data-xf-list-type="ul">Warriors can make a cleave attack for each level of their class, replacing the old heroic fray mechanic.</li> <li data-xf-list-type="ul">Rather than proficiencies, I use careers, a system that I stole and adapted from Barbarians of Lemuria.</li> </ul><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">ROGUE</span></p><p><span style="font-family: 'Century Gothic'">The Rogue is a lightly armoured warrior who uses agility and ambush tactics to their advantage.</span></p><p> <span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">Class Group: Warrior</span></p><p><span style="font-family: 'Century Gothic'">Hit Die: D10</span></p><p><span style="font-family: 'Century Gothic'">THAC0: Warrior</span></p><p><span style="font-family: 'Century Gothic'">Saving Throws: Warrior</span></p><p><span style="font-family: 'Century Gothic'">Weapons: All</span></p><p><span style="font-family: 'Century Gothic'">Armour: Light, Medium, Shields</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">The rogue is a <strong>stealthy</strong> combatant and master of the <strong>ambush</strong>, Their opponents suffer a -2 penalty on their surprise checks as long as they are alone or with others with a similar ability, such as elves. When they surprise an enemy they can make an ambush attack if wielding a one-handed melee weapon. This ambush attack gains a +4 bonus to hit (instead of the normal +2 bonus against surprised targets) and deals double the weapon damage dice. At higher levels, this damage increases.</span></p><p> <span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">The rogue uses an <strong>agile</strong> fighting style, granting a +2 bonus to his AC when wearing light or no armour and while unencumbered. Their reflexes are such that they also gain this bonus to saving throws where agility might play a part, such as dodging a pitfall.</span></p><p> <span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">As warriors, rogues may <strong>specialise</strong> in a weapon group or fighting style. They may not gain mastery or higher skill unless a particular kit allows it. They gain two weapon slots at 1st level, and an additional slot for every three levels (3, 6, 9, etc).</span></p><p> <span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">Rogues may <strong>cleave</strong>. If they down a foe with an attack, rogues can make an immediate attack against another enemy. They may make a number of these attacks equal to their level moving no more than 5 feet between each attack.</span></p><p> <span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">Name Level</span></p><p><span style="font-family: 'Century Gothic'">At name level, the notoriety of the rogue is enough that he can set himself up as head of an organisation and gain followers. Depending on how the Rogue has been played, some ideas are below:</span></p><ul> <li data-xf-list-type="ul"><span style="font-family: 'Century Gothic'">Lord. The rogue gains a position in the local bureaucracy, such as becoming a baron.</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Century Gothic'">Bandit King. The rogue gains the following of a group of bandits, maybe after slaying the last bandit king in single combat.</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Century Gothic'">Grandfather of Assassins. The rogue founds an assassin hideout, often in an out of the way location, where he begins training followers.</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Century Gothic'">Head of a Thieves Guild. The rogue founds a thieves guild in a large town or city.</span></li> </ul><p><span style="font-family: 'Century Gothic'"> </span></p><p><span style="font-family: 'Century Gothic'">Ideally careers should supplement the holding, so a career of Assassin should be one of the rogue's careers when forming an assassin hideout.</span></p></blockquote><p></p>
[QUOTE="cbwjm, post: 9634483, member: 6788732"] This is the Rogue class I made, haven't tested it and it does use some homebrewisms as well (listed below). [LIST] [*]Classes know all of their class weapons rather than it being a list to choose proficiencies. Warriors can specialise, non-warriors can add additional weapon groups known (such as a wizard learning to use swords). [*]Warriors can make a cleave attack for each level of their class, replacing the old heroic fray mechanic. [*]Rather than proficiencies, I use careers, a system that I stole and adapted from Barbarians of Lemuria. [/LIST] [FONT=Century Gothic] ROGUE The Rogue is a lightly armoured warrior who uses agility and ambush tactics to their advantage. Class Group: Warrior Hit Die: D10 THAC0: Warrior Saving Throws: Warrior Weapons: All Armour: Light, Medium, Shields The rogue is a [B]stealthy[/B] combatant and master of the [B]ambush[/B], Their opponents suffer a -2 penalty on their surprise checks as long as they are alone or with others with a similar ability, such as elves. When they surprise an enemy they can make an ambush attack if wielding a one-handed melee weapon. This ambush attack gains a +4 bonus to hit (instead of the normal +2 bonus against surprised targets) and deals double the weapon damage dice. At higher levels, this damage increases. The rogue uses an [B]agile[/B] fighting style, granting a +2 bonus to his AC when wearing light or no armour and while unencumbered. Their reflexes are such that they also gain this bonus to saving throws where agility might play a part, such as dodging a pitfall. As warriors, rogues may [B]specialise[/B] in a weapon group or fighting style. They may not gain mastery or higher skill unless a particular kit allows it. They gain two weapon slots at 1st level, and an additional slot for every three levels (3, 6, 9, etc). Rogues may [B]cleave[/B]. If they down a foe with an attack, rogues can make an immediate attack against another enemy. They may make a number of these attacks equal to their level moving no more than 5 feet between each attack. Name Level At name level, the notoriety of the rogue is enough that he can set himself up as head of an organisation and gain followers. Depending on how the Rogue has been played, some ideas are below:[/FONT] [LIST] [*][FONT=Century Gothic]Lord. The rogue gains a position in the local bureaucracy, such as becoming a baron.[/FONT] [*][FONT=Century Gothic]Bandit King. The rogue gains the following of a group of bandits, maybe after slaying the last bandit king in single combat.[/FONT] [*][FONT=Century Gothic]Grandfather of Assassins. The rogue founds an assassin hideout, often in an out of the way location, where he begins training followers.[/FONT] [*][FONT=Century Gothic]Head of a Thieves Guild. The rogue founds a thieves guild in a large town or city.[/FONT] [/LIST] [FONT=Century Gothic] Ideally careers should supplement the holding, so a career of Assassin should be one of the rogue's careers when forming an assassin hideout.[/FONT] [/QUOTE]
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