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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
2E Thief Rewrite
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<blockquote data-quote="PHATsakk43" data-source="post: 9645677" data-attributes="member: 7041071"><p>Where in the adversarial DM, Gygaxian hellscape did you find this?</p><p></p><p>I suppose if you wanted to boost the thief at low levels, I'd suggest the following:</p><p></p><p>Allow rogues to convert NWP slots into thief skill bumps. I'd think a 2 to 1 (10% bump at character generation) would be fair, especially with the extremely limited economy of NWP slots in 2E. If NWPs are used, I'd think that number of languages from the Int ability would be good for this.</p><p></p><p>Maybe allow an additional bump of skill points based on the number of languages from the Int table, something like the normal 30/lvl+2x "number of languages". Maybe bump that to 3x, but only through 9th level?</p><p></p><p>Add the Alertness & Observation NWPs (new General NWP found in CBoT) to the base thief. This would give all thieves a bump to surprise and effectively a "passive perception" similar to the elven ability for secret and concealed doors. Possibly take the Observation ability one step further and have it also trigger a secret FT roll by the DM if the rolls for success on the Observation (1 on a 1d6 unless being explicit.)</p><p></p><p>As for backstabbing and so forth, I honestly think it's better to be left up to DM discretion. </p><p></p><p></p><p></p><p>I've always assumed that the base thief ability is the default for any non-thief. My basis is that is how detect noise is addressed in the DMG. In Ch. 15: DM's Miscellany Table 83: Chance to Hear Noise by Race is just the base thief ability modified by the racial modifiers in the PHB. I've always just taken that to suggest that everyone has the base thief abilities, plus racial, armor, and dex adjustments. If you want to keep going from there and open them up to every class, just use the NWP system. The only thing I'd suggest is to consider all of the abilities, except RL solely Rogue and thus it would take 2 slots to get 5%.</p></blockquote><p></p>
[QUOTE="PHATsakk43, post: 9645677, member: 7041071"] Where in the adversarial DM, Gygaxian hellscape did you find this? I suppose if you wanted to boost the thief at low levels, I'd suggest the following: Allow rogues to convert NWP slots into thief skill bumps. I'd think a 2 to 1 (10% bump at character generation) would be fair, especially with the extremely limited economy of NWP slots in 2E. If NWPs are used, I'd think that number of languages from the Int ability would be good for this. Maybe allow an additional bump of skill points based on the number of languages from the Int table, something like the normal 30/lvl+2x "number of languages". Maybe bump that to 3x, but only through 9th level? Add the Alertness & Observation NWPs (new General NWP found in CBoT) to the base thief. This would give all thieves a bump to surprise and effectively a "passive perception" similar to the elven ability for secret and concealed doors. Possibly take the Observation ability one step further and have it also trigger a secret FT roll by the DM if the rolls for success on the Observation (1 on a 1d6 unless being explicit.) As for backstabbing and so forth, I honestly think it's better to be left up to DM discretion. I've always assumed that the base thief ability is the default for any non-thief. My basis is that is how detect noise is addressed in the DMG. In Ch. 15: DM's Miscellany Table 83: Chance to Hear Noise by Race is just the base thief ability modified by the racial modifiers in the PHB. I've always just taken that to suggest that everyone has the base thief abilities, plus racial, armor, and dex adjustments. If you want to keep going from there and open them up to every class, just use the NWP system. The only thing I'd suggest is to consider all of the abilities, except RL solely Rogue and thus it would take 2 slots to get 5%. [/QUOTE]
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