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2E Thief Rewrite
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<blockquote data-quote="PHATsakk43" data-source="post: 9645992" data-attributes="member: 7041071"><p>I guess the issue is, the RAW weren’t particularly clear either.</p><p></p><p>Given the “extraordinary” nature you and I are attributing to the skills, it seems to conflict with stuff like how locks are portrayed, with mundane locks requiring the base ability of the thief. This implies that the skills are more mundane than it seems it should be. </p><p></p><p>That said, I think there is also a risk that modifying the class to make it more “thiefy” at low levels risks creating an exponential thief the way many view wizards. Except that the base of the curve starts far higher on the power axis and then ramps exponentially. </p><p></p><p>One thing that probably needs to be discussed is that the thief is actually a deceptively difficult class to build and play. 2E made the thief better in how points are allocated, but it also creates a situation where if a player tries to balance the skills, they end up with little to no chance to accomplish anything until 5-6th level. </p><p></p><p>If they instead take advantage and really focus their skill tree, they can have +75% to any two skills by 4th (30 points at 1st split into two skills, and 15 each at the following levels) but completely base on the remainder. </p><p></p><p>The main risk with this approach is the player may allocate skills points towards abilities that aren’t necessarily in demand by the game. </p><p></p><p>It’s also important to remember that a 4th level thief with 5,000xp has a solid extra level compared to the other groups, which don’t reach 4th level without significantly more xp. In a 5,000xp party, the thief has the second best THAC0 at 19. Priests and Wizards are still at THAC0 20. Only Warriors have higher, and only by 1, at 18. The thief also has 4d6 hp, an average of 12hp, with Priests 3d8, Warriors 3d10, and Wizards 3d4, which puts our thief surprisingly close to the Priest with an average 15hp.</p></blockquote><p></p>
[QUOTE="PHATsakk43, post: 9645992, member: 7041071"] I guess the issue is, the RAW weren’t particularly clear either. Given the “extraordinary” nature you and I are attributing to the skills, it seems to conflict with stuff like how locks are portrayed, with mundane locks requiring the base ability of the thief. This implies that the skills are more mundane than it seems it should be. That said, I think there is also a risk that modifying the class to make it more “thiefy” at low levels risks creating an exponential thief the way many view wizards. Except that the base of the curve starts far higher on the power axis and then ramps exponentially. One thing that probably needs to be discussed is that the thief is actually a deceptively difficult class to build and play. 2E made the thief better in how points are allocated, but it also creates a situation where if a player tries to balance the skills, they end up with little to no chance to accomplish anything until 5-6th level. If they instead take advantage and really focus their skill tree, they can have +75% to any two skills by 4th (30 points at 1st split into two skills, and 15 each at the following levels) but completely base on the remainder. The main risk with this approach is the player may allocate skills points towards abilities that aren’t necessarily in demand by the game. It’s also important to remember that a 4th level thief with 5,000xp has a solid extra level compared to the other groups, which don’t reach 4th level without significantly more xp. In a 5,000xp party, the thief has the second best THAC0 at 19. Priests and Wizards are still at THAC0 20. Only Warriors have higher, and only by 1, at 18. The thief also has 4d6 hp, an average of 12hp, with Priests 3d8, Warriors 3d10, and Wizards 3d4, which puts our thief surprisingly close to the Priest with an average 15hp. [/QUOTE]
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