Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
2E vs 3E: 8 Years Later. A new perspective?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dragonhelm" data-source="post: 3992163" data-attributes="member: 3867"><p>Hehe. THAC0 wasn't as bad as people make it out to be. It's simple math, after all. That being said, I prefer the Base Attack Bonus mechanic in 3e. Roll a d20, add a modifier. Easy peasy.</p><p></p><p></p><p></p><p></p><p>The 4e designers have commented on how 3e's skill system has the problem of characters either being Jack-of-all-trades or min/maxing with skill ranks. It's a lot of number crunching, especially on higher levels. 2e's problem, though, was that it was really hard to improve at a skill. </p><p></p><p>I'm really liking the Star Wars Saga Edition skills (presuming they will be used for 4e as well). Your level factors in, taking away the need for skill ranks. Yet you can specialize to a certain degree as well so that your numbers aren't all the same. Want to be a really great pilot? Well, just be trained in that skill and take skill focus, and you're the best of the best. </p><p></p><p>Feats are a fantastic idea to add to the D&D game. It allows for a certain level of customization. I'm not sure that they're used the way they were meant. While every character is supposed to be different, how many fighters take the same groupings of feat trees? This is why I like True20's feat system. It takes out a lot of prerequisites, thereby allowing for greater customization.</p><p></p><p></p><p> </p><p></p><p>I thought death in 2e was at -10 as well. That's how we always did it in the games I played. *scratches head*</p><p></p><p>I would say that I liked 2e's combat better, though my version was probably a bit house ruled. Very freeform. I hated weapon speed, though. </p><p></p><p>I really dislike the focus on tactical combat in d20. It's too rigid. 4e is going to have movement in squares. Now, I don't normally like that, but I came across one great advantage recently. I'm no good at determining distance, so that would help to determine that. So I'm going to give it a chance. I don't care for attacks of opportunity, myself. I have had mostly bad experiences with that rule, including a character (a psion) who couldn't act in a round because he was being attacked. </p><p></p><p></p><p></p><p></p><p>I kinda like morale, but it seems to me that it's much easier to ask what the monster would do. If a kobold's buddies are all dead and he's the only one left, he's going to run away. If the opponent is a dragon, he's not going anywhere. Just use your best judgment and you're fine.</p><p></p><p></p><p></p><p></p><p>That is a tricky question. There is no doubt in my mind that 3e saved D&D from extinction. I think it has been good for the hobby in general. I think mechanically, it is better in several places (though not all).</p><p></p><p>What I miss from 2e is the flavor and feel. 3e reads like a fantasy technical manual at times. I miss the settings. Truly, that is 2e's greatest legacy, and I have yet to see 3e do as good of a job of it all (though we rocked the house with Dragonlance <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ). I think 2e had some books that were better than the 3e counterparts. The <em>2e Arms & Equipment Guide</em> is one of my all-time faves. I've heard many people say they preferred the 2e <em>Tome of Magic</em>.</p><p></p><p>My advice would be to dust off the old 2e books and give the game a whirl again. Compare it to 3e, then see which one you like to play. If it's hard deciding, then I'd recommend looking into Castles & Crusades, which is a nice hybrid of AD&D and d20. You can easily port rules in too, so you can mix up NWPs and feats if you want. </p><p></p><p>Good luck, and good gaming!</p></blockquote><p></p>
[QUOTE="Dragonhelm, post: 3992163, member: 3867"] Hehe. THAC0 wasn't as bad as people make it out to be. It's simple math, after all. That being said, I prefer the Base Attack Bonus mechanic in 3e. Roll a d20, add a modifier. Easy peasy. The 4e designers have commented on how 3e's skill system has the problem of characters either being Jack-of-all-trades or min/maxing with skill ranks. It's a lot of number crunching, especially on higher levels. 2e's problem, though, was that it was really hard to improve at a skill. I'm really liking the Star Wars Saga Edition skills (presuming they will be used for 4e as well). Your level factors in, taking away the need for skill ranks. Yet you can specialize to a certain degree as well so that your numbers aren't all the same. Want to be a really great pilot? Well, just be trained in that skill and take skill focus, and you're the best of the best. Feats are a fantastic idea to add to the D&D game. It allows for a certain level of customization. I'm not sure that they're used the way they were meant. While every character is supposed to be different, how many fighters take the same groupings of feat trees? This is why I like True20's feat system. It takes out a lot of prerequisites, thereby allowing for greater customization. I thought death in 2e was at -10 as well. That's how we always did it in the games I played. *scratches head* I would say that I liked 2e's combat better, though my version was probably a bit house ruled. Very freeform. I hated weapon speed, though. I really dislike the focus on tactical combat in d20. It's too rigid. 4e is going to have movement in squares. Now, I don't normally like that, but I came across one great advantage recently. I'm no good at determining distance, so that would help to determine that. So I'm going to give it a chance. I don't care for attacks of opportunity, myself. I have had mostly bad experiences with that rule, including a character (a psion) who couldn't act in a round because he was being attacked. I kinda like morale, but it seems to me that it's much easier to ask what the monster would do. If a kobold's buddies are all dead and he's the only one left, he's going to run away. If the opponent is a dragon, he's not going anywhere. Just use your best judgment and you're fine. That is a tricky question. There is no doubt in my mind that 3e saved D&D from extinction. I think it has been good for the hobby in general. I think mechanically, it is better in several places (though not all). What I miss from 2e is the flavor and feel. 3e reads like a fantasy technical manual at times. I miss the settings. Truly, that is 2e's greatest legacy, and I have yet to see 3e do as good of a job of it all (though we rocked the house with Dragonlance ;) ). I think 2e had some books that were better than the 3e counterparts. The [I]2e Arms & Equipment Guide[/I] is one of my all-time faves. I've heard many people say they preferred the 2e [I]Tome of Magic[/I]. My advice would be to dust off the old 2e books and give the game a whirl again. Compare it to 3e, then see which one you like to play. If it's hard deciding, then I'd recommend looking into Castles & Crusades, which is a nice hybrid of AD&D and d20. You can easily port rules in too, so you can mix up NWPs and feats if you want. Good luck, and good gaming! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
2E vs 3E: 8 Years Later. A new perspective?
Top