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2E vs 3E: 8 Years Later. A new perspective?
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<blockquote data-quote="Evilhalfling" data-source="post: 3992391" data-attributes="member: 16991"><p>2e - the skills were terrible, all apptitude no training. It was one of my favoriate changes. </p><p>If you think grappling rules are bad, look at the random grapple table in 2nd - serious suspension of disbelief was needed. Psionics becoming useable for the first time ever was a great change. </p><p></p><p>I did like the amount of magic items in 2nd better, and the quests necessary for creation, </p><p>although HR to tone them down for simple items. One of my first thoughts looking at the 3e PhB was that being able to make wonderous items at 3rd and arms and armour at 4th ment that everyone and thier dog should have large numbers of weak items. Also that since rings were only possible from 12th level casters, they should be as rare as presented by tolkien: </p><p>1+3+7+9, only twenty rings on a contient? that seemed about right. </p><p></p><p>crafting items was a no-win change. I like realistic item creation times in 2nd ed - I assume based on research rather than game balance. Then again who ever had that amount of time? The crafting rules in 3 are just bizzar, but since the time/value balance is fixed you don't have any wierd loopholes.</p><p></p><p>Still in looking back at some 2nd ed splat books recently - the specialty priests had terrible mechanics, but great flavor. My complete priest still gets mined for ideas.</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 3992391, member: 16991"] 2e - the skills were terrible, all apptitude no training. It was one of my favoriate changes. If you think grappling rules are bad, look at the random grapple table in 2nd - serious suspension of disbelief was needed. Psionics becoming useable for the first time ever was a great change. I did like the amount of magic items in 2nd better, and the quests necessary for creation, although HR to tone them down for simple items. One of my first thoughts looking at the 3e PhB was that being able to make wonderous items at 3rd and arms and armour at 4th ment that everyone and thier dog should have large numbers of weak items. Also that since rings were only possible from 12th level casters, they should be as rare as presented by tolkien: 1+3+7+9, only twenty rings on a contient? that seemed about right. crafting items was a no-win change. I like realistic item creation times in 2nd ed - I assume based on research rather than game balance. Then again who ever had that amount of time? The crafting rules in 3 are just bizzar, but since the time/value balance is fixed you don't have any wierd loopholes. Still in looking back at some 2nd ed splat books recently - the specialty priests had terrible mechanics, but great flavor. My complete priest still gets mined for ideas. [/QUOTE]
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2E vs 3E: 8 Years Later. A new perspective?
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