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2E vs 3E: 8 Years Later. A new perspective?
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<blockquote data-quote="theemrys" data-source="post: 3992943" data-attributes="member: 25516"><p>For me, I liked a lot of things about 3.X and have played it for many years now. Over the last year I've gotten more and more nostalgic for older editions though. (Hence why I'm transitioning to Hackmaster). I liked the "power range" going from 1 - 12 rather than 1 -30 (at least the way we played it) and I prefer the multiclass rules from pre 3.X as well... although I always envisioned the longer lived races using Dual and humans being multi... </p><p></p><p>I never used the level limits in my games and change quite a few things, but it was great. I have found that with the 3.x games I've run they've become more tactical combat games rather than heavy roleplaying. Now, I know this is not a fault of the system completely and you can run roleplaying heavy games with it, but I found the older editions lent themselves more to it, and that's my style so that's what I've prefered. </p><p></p><p>That being said, I loved the idea of feats (although I think they went a little crazy), I liked the idea of PrCs (but again, I think it went WAY overboard). </p><p></p><p>I'm mixed on skills... I initially liked skills over nwp, but as time went on I found they required too much min/maxing... I don't like the idea that a 15th level character suddenly should be encountering things that require a much higher DC than a low level... </p><p></p><p>In truth though I do think 3.0 revitalized the hobby though (brought me back to it) and was a great thing overall. If nothing else, it quickened the industry and got many companies involved and we have more choices of rules and styles than ever before.</p></blockquote><p></p>
[QUOTE="theemrys, post: 3992943, member: 25516"] For me, I liked a lot of things about 3.X and have played it for many years now. Over the last year I've gotten more and more nostalgic for older editions though. (Hence why I'm transitioning to Hackmaster). I liked the "power range" going from 1 - 12 rather than 1 -30 (at least the way we played it) and I prefer the multiclass rules from pre 3.X as well... although I always envisioned the longer lived races using Dual and humans being multi... I never used the level limits in my games and change quite a few things, but it was great. I have found that with the 3.x games I've run they've become more tactical combat games rather than heavy roleplaying. Now, I know this is not a fault of the system completely and you can run roleplaying heavy games with it, but I found the older editions lent themselves more to it, and that's my style so that's what I've prefered. That being said, I loved the idea of feats (although I think they went a little crazy), I liked the idea of PrCs (but again, I think it went WAY overboard). I'm mixed on skills... I initially liked skills over nwp, but as time went on I found they required too much min/maxing... I don't like the idea that a 15th level character suddenly should be encountering things that require a much higher DC than a low level... In truth though I do think 3.0 revitalized the hobby though (brought me back to it) and was a great thing overall. If nothing else, it quickened the industry and got many companies involved and we have more choices of rules and styles than ever before. [/QUOTE]
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