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2E vs 3E: 8 Years Later. A new perspective?
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<blockquote data-quote="Lanefan" data-source="post: 3993627" data-attributes="member: 29398"><p>I never played 2e as written; though I ended up with a fair amount of 2e stuff over time it was mostly for ideas-poaching to put into my 1e game. Thus, I can't truly say I *miss* 2e.</p><p></p><p>And 3e got some things right, most notably in bringing people back to the game. For those who like fast play with small parties it must have been like mana from heaven, and 4e just keeps it coming.</p><p></p><p>That said, there's things from 0-1-2e that could have been (and I say should have been) carried forward into 3e and thence to 4e. Revival-from-death mechanics for one: make a % roll based on Con to see if you come back at all, and if you do you're down a Con point; none of this messy lose-a-level stuff. System shock survival % for another: yes it's a form of save-or-die and thus 4e considers it doubleplusungood, but it's elegant, and more granular than a d20. Ditto for Thieves' skills - % tables are more granular than a d20. And as so many others have mentioned, 2e's settings were unmatched.</p><p></p><p>More than anything, however, if I were stuck in a place where by-the-book 3/3.5e was all that was played, the thing I'd miss is the 0-1-2e slower pace of play. I like a game where you have to actively search the walls instead of being player-lazy and Taking-20, where you don't level up every real-time month or even every real-time season and when you do you have to wait to get back to town to train, where your base stats don't necessarily make or break your character, where fireballs expand and lightning bolts bounce and the saves can take all night, and where bad things happen often enough that the good things that happen are not just taken as a right.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 3993627, member: 29398"] I never played 2e as written; though I ended up with a fair amount of 2e stuff over time it was mostly for ideas-poaching to put into my 1e game. Thus, I can't truly say I *miss* 2e. And 3e got some things right, most notably in bringing people back to the game. For those who like fast play with small parties it must have been like mana from heaven, and 4e just keeps it coming. That said, there's things from 0-1-2e that could have been (and I say should have been) carried forward into 3e and thence to 4e. Revival-from-death mechanics for one: make a % roll based on Con to see if you come back at all, and if you do you're down a Con point; none of this messy lose-a-level stuff. System shock survival % for another: yes it's a form of save-or-die and thus 4e considers it doubleplusungood, but it's elegant, and more granular than a d20. Ditto for Thieves' skills - % tables are more granular than a d20. And as so many others have mentioned, 2e's settings were unmatched. More than anything, however, if I were stuck in a place where by-the-book 3/3.5e was all that was played, the thing I'd miss is the 0-1-2e slower pace of play. I like a game where you have to actively search the walls instead of being player-lazy and Taking-20, where you don't level up every real-time month or even every real-time season and when you do you have to wait to get back to town to train, where your base stats don't necessarily make or break your character, where fireballs expand and lightning bolts bounce and the saves can take all night, and where bad things happen often enough that the good things that happen are not just taken as a right. Lanefan [/QUOTE]
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