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2E vs 3E: 8 Years Later. A new perspective?
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<blockquote data-quote="Ridley's Cohort" data-source="post: 3993882" data-attributes="member: 545"><p>IMHO tiered pluses are B-O-R-I-N-G. </p><p></p><p>Stick the strongest guy in front with the best +<em>n</em> weapon. Burn whatever magic available to keep him healthy. Spellcasters have no other value because "otherworldly, dangerous opponents" are usually immune. If not immune they have SR and other resistances. If those fail, 2e saving throws have very low effective DCs so the spell will probably do little or nothing anyway.</p><p></p><p>Yawn, yawn, yawn.</p><p></p><p></p><p></p><p>I find the exact opposite to be true -- integrated mechanics are always a big win.</p><p></p><p>Integrated mechanics offer the designer two options: (1) write your new mechanics so they integrate with the rest of the system, or (2) write your mechanics as you please and silo them off from the rest of the mechanics by a trivial act of fiat.</p><p></p><p>Pre-3e mechanics force you to use option number two. </p><p></p><p>3e gives you all the advantages of option number two, if that is what you want. Or other advantages instead. Your choice. I find having options is usually a good thing.</p><p></p><p></p><p></p><p>And 3e forces you to mesh with the rest of the system how exactly? Do the Thought Police come knocking on your door?</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 3993882, member: 545"] IMHO tiered pluses are B-O-R-I-N-G. Stick the strongest guy in front with the best +[i]n[/i] weapon. Burn whatever magic available to keep him healthy. Spellcasters have no other value because "otherworldly, dangerous opponents" are usually immune. If not immune they have SR and other resistances. If those fail, 2e saving throws have very low effective DCs so the spell will probably do little or nothing anyway. Yawn, yawn, yawn. I find the exact opposite to be true -- integrated mechanics are always a big win. Integrated mechanics offer the designer two options: (1) write your new mechanics so they integrate with the rest of the system, or (2) write your mechanics as you please and silo them off from the rest of the mechanics by a trivial act of fiat. Pre-3e mechanics force you to use option number two. 3e gives you all the advantages of option number two, if that is what you want. Or other advantages instead. Your choice. I find having options is usually a good thing. And 3e forces you to mesh with the rest of the system how exactly? Do the Thought Police come knocking on your door? [/QUOTE]
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