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2E vs 3E: 8 Years Later. A new perspective?
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<blockquote data-quote="Lanefan" data-source="post: 3993905" data-attributes="member: 29398"><p>Attack matrices are easy...after one or two rounds you as DM have pretty much memorized what each PC needs to roll to hit that opponent anyway, just like with 3e except in 3e it's the player doing the math. I'll take a matrix over THAC0 any day; and do, every time I DM. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />Agreed; 3e gave monsters a better break, and long overdue. I'd already sort-of started doing the same thing in 1e, but nowhere near what 3e did...until I saw 3e and started swiping ideas, that is. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'm hoping 4e continues this trend of giving the opposition an even break.</p><p></p><p>============</p><p>Different topic, to save another post: opening up magic item creation to PCs was outright one of the worst things 3e did. I'll stop there, on that one, before I get myself in trouble.</p><p></p><p>============</p><p>Different topic again: having the rules system as tightly integrated as 3e is a nuisance for someone like me, who likes to tinker. 0-1-2e are just made for tinkering, and changing one thing doesn't (usually) have too much impact elsewhere. With 3e, some things can be independently changed (e.g. level progression rates), but most of it can't be easily tinkered with due to all the knock-on effects a change *here* causes *there*, and there, and there and there.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 3993905, member: 29398"] Attack matrices are easy...after one or two rounds you as DM have pretty much memorized what each PC needs to roll to hit that opponent anyway, just like with 3e except in 3e it's the player doing the math. I'll take a matrix over THAC0 any day; and do, every time I DM. :)Agreed; 3e gave monsters a better break, and long overdue. I'd already sort-of started doing the same thing in 1e, but nowhere near what 3e did...until I saw 3e and started swiping ideas, that is. :) I'm hoping 4e continues this trend of giving the opposition an even break. ============ Different topic, to save another post: opening up magic item creation to PCs was outright one of the worst things 3e did. I'll stop there, on that one, before I get myself in trouble. ============ Different topic again: having the rules system as tightly integrated as 3e is a nuisance for someone like me, who likes to tinker. 0-1-2e are just made for tinkering, and changing one thing doesn't (usually) have too much impact elsewhere. With 3e, some things can be independently changed (e.g. level progression rates), but most of it can't be easily tinkered with due to all the knock-on effects a change *here* causes *there*, and there, and there and there. Lanefan [/QUOTE]
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