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2E vs 3E: 8 Years Later. A new perspective?
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<blockquote data-quote="Wik" data-source="post: 3993908" data-attributes="member: 40177"><p>There are only a few things I liked about 2e:</p><p></p><p>The World Settings (there has yet to be a 3e world as cool as Athas)</p><p>The Historical Supplements (a few 3e products come close, but most of them focus on the rules, which is something they didn't do as much in 2e)</p><p>The generally lower-magic feel (but that was general, and it was more in the art of the books than in something inherently in the rules)</p><p></p><p>But generally, 3e *is* a vast improvement. I mean, look at the XP charts for an example - fighters level slightly faster than wizards earlier on, when wizards are the weakest character class in the game... when wizards are the strongest class in the game, they are also actually one of the fastest progressing classes as well! Never understood that.</p><p></p><p>(on that note, though, I did like how rogues leveled fast. It was almost a good balancing mechanic, that rogues would develop their combat talents almost on par with the fighters, though with a suckier AC and less damage. I have many memories of rubbing it in everyone else's faces that my rogue was level 3 and had more hit dice (and occasionally more hit points) than the fighter. </p><p></p><p>Of course, then we'd hit 5th level, and I'd become obsolete to the mage. *Sigh*)</p><p></p><p>Kits were a neat feature of 2e, and I think it'd be nice to see something similar come back. I mean, you can do it in 3e with background feats, but it's not the same. I'd like to see something more like the occupations from d20 modern. That'd be nifty.</p></blockquote><p></p>
[QUOTE="Wik, post: 3993908, member: 40177"] There are only a few things I liked about 2e: The World Settings (there has yet to be a 3e world as cool as Athas) The Historical Supplements (a few 3e products come close, but most of them focus on the rules, which is something they didn't do as much in 2e) The generally lower-magic feel (but that was general, and it was more in the art of the books than in something inherently in the rules) But generally, 3e *is* a vast improvement. I mean, look at the XP charts for an example - fighters level slightly faster than wizards earlier on, when wizards are the weakest character class in the game... when wizards are the strongest class in the game, they are also actually one of the fastest progressing classes as well! Never understood that. (on that note, though, I did like how rogues leveled fast. It was almost a good balancing mechanic, that rogues would develop their combat talents almost on par with the fighters, though with a suckier AC and less damage. I have many memories of rubbing it in everyone else's faces that my rogue was level 3 and had more hit dice (and occasionally more hit points) than the fighter. Of course, then we'd hit 5th level, and I'd become obsolete to the mage. *Sigh*) Kits were a neat feature of 2e, and I think it'd be nice to see something similar come back. I mean, you can do it in 3e with background feats, but it's not the same. I'd like to see something more like the occupations from d20 modern. That'd be nifty. [/QUOTE]
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