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2E vs 3E: 8 Years Later. A new perspective?
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<blockquote data-quote="Psion" data-source="post: 3994664" data-attributes="member: 172"><p>You realize, of course, that this poisons the analysis with your perspective? The only thing that makes these "superpowers" is that you know that in the version of the game you are not playing, the modifiers are assigned to magic item.</p><p></p><p>Which begs the question: what do you hope to get out of this "low magic" game? Do you want to take away magic because you don't like the concept of players having much magical bling? Or do you think that magic items make it too easy?</p><p></p><p>If the former, adjusting the bonus is perfectly valid (though I think adjusting the challenge rating you face the PCs with, and paying special attention to creatures that are best faced with magic, would be easier.) If the latter, why are you tweaking the PCs to be more powerful.</p><p></p><p></p><p></p><p>Then you'd do something that hasn't been done since before 1e, because the thief/rogue has required some version of the skill system since 1e.</p><p></p><p></p><p></p><p>Sure. You'd have to compensate somehow to make the concepts you want to show up in the game desirable again. Somehow, I don't find the argument "changes have consequences" a compelling argument. The simple, unified baseline of d20 makes it fairly straightforward to predict the scope of these consequences. If you want to make changes and not compensate, that's your fault.</p><p></p><p></p><p></p><p>I would suggest to you that wanting it to be otherwise is silly.</p><p></p><p></p><p></p><p>So, are you honestly suggesting old AD&D house rules had the same level of playability and quality as AE and IH? I rather think that unlikely.</p><p></p><p>(For that matter, am I the only one who recalls how every Dragon back in the 1e days came with warnings about how all this stuff was use at your own risk... and risk there was...)</p><p></p><p></p><p></p><p>Then your choice is to tolerate the imperfections regardless of the system you use or handwave them away in play, because "tweak once and have everything line up perfect" is not on the table regardless of whether you were playing 1e or 3e.</p><p></p><p></p><p></p><p>Notwithstanding that innumerable supplements have added feats with little consequence?</p></blockquote><p></p>
[QUOTE="Psion, post: 3994664, member: 172"] You realize, of course, that this poisons the analysis with your perspective? The only thing that makes these "superpowers" is that you know that in the version of the game you are not playing, the modifiers are assigned to magic item. Which begs the question: what do you hope to get out of this "low magic" game? Do you want to take away magic because you don't like the concept of players having much magical bling? Or do you think that magic items make it too easy? If the former, adjusting the bonus is perfectly valid (though I think adjusting the challenge rating you face the PCs with, and paying special attention to creatures that are best faced with magic, would be easier.) If the latter, why are you tweaking the PCs to be more powerful. Then you'd do something that hasn't been done since before 1e, because the thief/rogue has required some version of the skill system since 1e. Sure. You'd have to compensate somehow to make the concepts you want to show up in the game desirable again. Somehow, I don't find the argument "changes have consequences" a compelling argument. The simple, unified baseline of d20 makes it fairly straightforward to predict the scope of these consequences. If you want to make changes and not compensate, that's your fault. I would suggest to you that wanting it to be otherwise is silly. So, are you honestly suggesting old AD&D house rules had the same level of playability and quality as AE and IH? I rather think that unlikely. (For that matter, am I the only one who recalls how every Dragon back in the 1e days came with warnings about how all this stuff was use at your own risk... and risk there was...) Then your choice is to tolerate the imperfections regardless of the system you use or handwave them away in play, because "tweak once and have everything line up perfect" is not on the table regardless of whether you were playing 1e or 3e. Notwithstanding that innumerable supplements have added feats with little consequence? [/QUOTE]
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