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2E vs 3E: 8 Years Later. A new perspective?
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<blockquote data-quote="Voadam" data-source="post: 3995017" data-attributes="member: 2209"><p>No, they changed DR in 3.5 in general to be lower amounts than in 3.0 so that if you don't have the right weapon you can usually still do some damage, particularly with power attack, sneak attacks, crits, or big two handed weapons with a lot of strength.</p><p></p><p>They also changed it from scaling along Material/+1/+2/+3 etc. to being entirely type of weapon specific, either magic or silver or aligned or whatever. At the top end is DR epic for requiring artefact weapons to bypass pitfiend and balor DR. </p><p></p><p>Anybody with a +1 weapon can bypass the DR of any creature with DR/Magic in 3.5 but still needs a silver weapon to bypass the DR of a werewolf, a +6 epic holy cold iron sword will still have 5 or 10 points of damage taken off each blow against a lycanthrope.</p><p> Thanks, its worked well for my game so far.</p><p></p><p></p><p></p><p>Want a grittier crits system for AD&D? Use Rollmaster.</p><p></p><p>Want a grittier fantasy AD&D where players don't become superhero fantasy? Use GURPS</p><p></p><p>Want to have active defenses in your AD&D and a few more race/class/magic options? Use Palladium</p><p></p><p>Want it to be closer to medieval europe with magic and a more developed magic system? Use Ars Magica</p><p></p><p>That's similar to in the 3e era</p><p></p><p>Want high fantasy D&D without spellcasting and magic items? Use Iron Heroes.</p><p></p><p>Want Gritty Hyperborean style D&D? Use Conan.</p><p></p><p>Want more flexibility in spellcasting in your D&D and an end to the divine arcane line for magic? Use Arcana Evolved.</p><p></p><p>Want to get rid of AoO legacy D&D class structures and hp? Use True20.</p></blockquote><p></p>
[QUOTE="Voadam, post: 3995017, member: 2209"] No, they changed DR in 3.5 in general to be lower amounts than in 3.0 so that if you don't have the right weapon you can usually still do some damage, particularly with power attack, sneak attacks, crits, or big two handed weapons with a lot of strength. They also changed it from scaling along Material/+1/+2/+3 etc. to being entirely type of weapon specific, either magic or silver or aligned or whatever. At the top end is DR epic for requiring artefact weapons to bypass pitfiend and balor DR. Anybody with a +1 weapon can bypass the DR of any creature with DR/Magic in 3.5 but still needs a silver weapon to bypass the DR of a werewolf, a +6 epic holy cold iron sword will still have 5 or 10 points of damage taken off each blow against a lycanthrope. Thanks, its worked well for my game so far. Want a grittier crits system for AD&D? Use Rollmaster. Want a grittier fantasy AD&D where players don't become superhero fantasy? Use GURPS Want to have active defenses in your AD&D and a few more race/class/magic options? Use Palladium Want it to be closer to medieval europe with magic and a more developed magic system? Use Ars Magica That's similar to in the 3e era Want high fantasy D&D without spellcasting and magic items? Use Iron Heroes. Want Gritty Hyperborean style D&D? Use Conan. Want more flexibility in spellcasting in your D&D and an end to the divine arcane line for magic? Use Arcana Evolved. Want to get rid of AoO legacy D&D class structures and hp? Use True20. [/QUOTE]
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