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2E vs 3E: 8 Years Later. A new perspective?
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<blockquote data-quote="Voadam" data-source="post: 3995062" data-attributes="member: 2209"><p>I'd suggest you can.</p><p></p><p>Consequences of no skills: DM has to adjudicate things people used skills for before and classes with good skill lists or good number of skill points lose a little edge while poor skill list and point classes (like fighters) lose a minor balancing weakness. Have to figure out resolving ambushes and noting hidden or approaching creatures. Not a big deal IMO. I don't know the OD&D skill system so I can't say how it could work in 3e.</p><p></p><p>Consequences of no feats:</p><p></p><p>1 no default item crafting</p><p></p><p>2 no metamagic</p><p></p><p>3 no special combat skill boosts or exceptions to rules</p><p></p><p>4 fighters become d10 HD warriors who can use tower shields</p><p></p><p>5 Rangers and monks lose a lot of class abilities</p><p></p><p>6 wizards lose their rare bonus feats</p><p></p><p>This leaves you with:</p><p></p><p>Barbarians: Still raging machines (no power attack, iron will or spring attack though)</p><p>Bards: still have magic, bard music, bard knowledge, weak fighting</p><p>Clerics: Still overpowered</p><p>Druids: Still overpowered</p><p>Fighters: Warriors with Tower Shields, lesser than paladins now.</p><p>Monks: just have good punches, unarmored AC, good saves, and insane speed.</p><p>Rangers: lightly armored warriors with favored enemy who later get animal companions and spells.</p><p>Paladins: Fighters with holy powers and spells but no tower shield.</p><p>Rogues: weak lightly armed warriors with sneak attack, evasion, uncanny dodge</p><p>Sorcerers: Basically the same</p><p>Wizards: Basically the same, slight weakening.</p></blockquote><p></p>
[QUOTE="Voadam, post: 3995062, member: 2209"] I'd suggest you can. Consequences of no skills: DM has to adjudicate things people used skills for before and classes with good skill lists or good number of skill points lose a little edge while poor skill list and point classes (like fighters) lose a minor balancing weakness. Have to figure out resolving ambushes and noting hidden or approaching creatures. Not a big deal IMO. I don't know the OD&D skill system so I can't say how it could work in 3e. Consequences of no feats: 1 no default item crafting 2 no metamagic 3 no special combat skill boosts or exceptions to rules 4 fighters become d10 HD warriors who can use tower shields 5 Rangers and monks lose a lot of class abilities 6 wizards lose their rare bonus feats This leaves you with: Barbarians: Still raging machines (no power attack, iron will or spring attack though) Bards: still have magic, bard music, bard knowledge, weak fighting Clerics: Still overpowered Druids: Still overpowered Fighters: Warriors with Tower Shields, lesser than paladins now. Monks: just have good punches, unarmored AC, good saves, and insane speed. Rangers: lightly armored warriors with favored enemy who later get animal companions and spells. Paladins: Fighters with holy powers and spells but no tower shield. Rogues: weak lightly armed warriors with sneak attack, evasion, uncanny dodge Sorcerers: Basically the same Wizards: Basically the same, slight weakening. [/QUOTE]
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2E vs 3E: 8 Years Later. A new perspective?
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