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2E vs 3E: 8 Years Later. A new perspective?
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<blockquote data-quote="SSquirrel" data-source="post: 3995729" data-attributes="member: 5202"><p>I miss things like specialty priests, fun and interesting kits like the Battlerager (making a comeback in 4E yay!), and as someone else mentioned, the freetime to enjoy it all. I will never miss the 2WE skill system, dual class rules, level limits, etc etc. I always hated that my Rogue had a 16 dex and was trying to do X skill, but a cleric who happened to also have a 16 dex was just as good. Yet it was a skill that is far more typical of my line of work than his. There wasn't much in the way of improvement for skills, now there is. I don't mind divying out a few points. Heck RPGA is point based chargen for stats <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Earlier editions of magic item creation dint' make sense b/c you were never really told how to do it. If a DM really didn't want you having magic items, you just didn't. Typically this should mean the DM won't throw things immune to the gear you have at you, but this doesn't stop a lot of folks heh. Someone mentioned that 3E would mean there were loads of low level items lying around. Of course there are, haven't you read thru old adventures? +1 swords and ring of prot +1 around every corner w/an occasional Wind Fan! Low level magic items should be just that, thus you can make them at LOW LEVEL <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> A mighty wizard would take the time to quest for parts to make a titanic artifact of doom, not blow his wad making a shiny +2 sword, which gets left w/a bunch of orcs in a dungeon.</p></blockquote><p></p>
[QUOTE="SSquirrel, post: 3995729, member: 5202"] I miss things like specialty priests, fun and interesting kits like the Battlerager (making a comeback in 4E yay!), and as someone else mentioned, the freetime to enjoy it all. I will never miss the 2WE skill system, dual class rules, level limits, etc etc. I always hated that my Rogue had a 16 dex and was trying to do X skill, but a cleric who happened to also have a 16 dex was just as good. Yet it was a skill that is far more typical of my line of work than his. There wasn't much in the way of improvement for skills, now there is. I don't mind divying out a few points. Heck RPGA is point based chargen for stats ;) Earlier editions of magic item creation dint' make sense b/c you were never really told how to do it. If a DM really didn't want you having magic items, you just didn't. Typically this should mean the DM won't throw things immune to the gear you have at you, but this doesn't stop a lot of folks heh. Someone mentioned that 3E would mean there were loads of low level items lying around. Of course there are, haven't you read thru old adventures? +1 swords and ring of prot +1 around every corner w/an occasional Wind Fan! Low level magic items should be just that, thus you can make them at LOW LEVEL :) A mighty wizard would take the time to quest for parts to make a titanic artifact of doom, not blow his wad making a shiny +2 sword, which gets left w/a bunch of orcs in a dungeon. [/QUOTE]
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