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2E vs 3E: 8 Years Later. A new perspective?
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<blockquote data-quote="FireLance" data-source="post: 3995750" data-attributes="member: 3424"><p>To be fair, I'll answer the question I just posed myself.</p><p>First question: why would you want to boost PC power? If I was DMing such a game in 2e, I'd just scale back on treasure and make no other changes. Why not do the same in 3e? </p><p>If I was running a 2e game, I'd expect the characters to be less powerful, so I'd be looking at challenges on the lower end of the danger scale. Since I don't have CR to guide me in 2e, I'd just be flipping through the monster manual looking for appropriate challenges. If I'd made changes to the core rules to compensate, say by giving everyone a free psionic power, and ended up with a party more powerful than normal, I'd be doing the same, except that I'd be looking at challenges on the higher end of the danger scale. Again, not very different from what I'd be doing in 3e.</p><p>If I wanted to introduce armor as DR in 2e, I'd pretty much have to do the same. In fact, there might be even more guesswork on my part since monster AC isn't nicely split into armor, Dex, natural armor, deflection, etc. in 2e.</p><p>I guess setting DCs might be easier in 2e because saving throws were a function of the defender's class and level, and were seldom influenced by the spellcaster. However, everything else - casters rolling to determine the effectiveness of their spells, changing spells per day, and rebalancing them to the right level of challenge, would still need to be done in 2e. </p><p>This is probably another area that would be easier to modify in 2e, because NWPs and thief skills were less influenced by magic than 3e skills. </p><p>Since wealth per level guidelines were not present in 2e either, you'd be doing the same amount of eyeballing to determine what opponents are a suitable challenge for the PCs. And regardless of wealth by level guidelines, you still need to come up with suitable rewards.</p><p>Not much more so than in 2e, though, if you intend to make similar changes to your 2e game.</p><p>Having DMed 1e, 2e and 3e, I half suspect it is because we were used to doing all the eyeballing all the time in 1e and 2e, so the amount of work we needed to do was about the same no matter what changes we made to the rules. DMing 3e using the standard assumptions requires less eyeballing, so when we make changes to the standard assumptions and need to eyeball as much as we needed to do in 1e and 2e, it feels like extra work.</p></blockquote><p></p>
[QUOTE="FireLance, post: 3995750, member: 3424"] To be fair, I'll answer the question I just posed myself. First question: why would you want to boost PC power? If I was DMing such a game in 2e, I'd just scale back on treasure and make no other changes. Why not do the same in 3e? If I was running a 2e game, I'd expect the characters to be less powerful, so I'd be looking at challenges on the lower end of the danger scale. Since I don't have CR to guide me in 2e, I'd just be flipping through the monster manual looking for appropriate challenges. If I'd made changes to the core rules to compensate, say by giving everyone a free psionic power, and ended up with a party more powerful than normal, I'd be doing the same, except that I'd be looking at challenges on the higher end of the danger scale. Again, not very different from what I'd be doing in 3e. If I wanted to introduce armor as DR in 2e, I'd pretty much have to do the same. In fact, there might be even more guesswork on my part since monster AC isn't nicely split into armor, Dex, natural armor, deflection, etc. in 2e. I guess setting DCs might be easier in 2e because saving throws were a function of the defender's class and level, and were seldom influenced by the spellcaster. However, everything else - casters rolling to determine the effectiveness of their spells, changing spells per day, and rebalancing them to the right level of challenge, would still need to be done in 2e. This is probably another area that would be easier to modify in 2e, because NWPs and thief skills were less influenced by magic than 3e skills. Since wealth per level guidelines were not present in 2e either, you'd be doing the same amount of eyeballing to determine what opponents are a suitable challenge for the PCs. And regardless of wealth by level guidelines, you still need to come up with suitable rewards. Not much more so than in 2e, though, if you intend to make similar changes to your 2e game. Having DMed 1e, 2e and 3e, I half suspect it is because we were used to doing all the eyeballing all the time in 1e and 2e, so the amount of work we needed to do was about the same no matter what changes we made to the rules. DMing 3e using the standard assumptions requires less eyeballing, so when we make changes to the standard assumptions and need to eyeball as much as we needed to do in 1e and 2e, it feels like extra work. [/QUOTE]
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