Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
2E vs 3E: 8 Years Later. A new perspective?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 3998014" data-attributes="member: 22779"><p>This does not jive with my experience at all. I've slain a LOT more PC's in 3e than I ever did in 2e. Heck, I was averaging a PC fatality every 3 sessions in my last campaign, and these were high powered PC's where I allowed most any book they wanted to use and I was stuck with only the SRD.</p><p></p><p>2e PC's, between kits and the fact that the monsters couldn't do much damage, beyond about 3rd level were practically impossible to kill except with save or die effects.</p><p></p><p>Again, IME, YMMV and all that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I think you are projecting your own experience here. "Long campaign"? We know that the average 2e campaign lasted under two years. That's been shown pretty clearly. We also have a pretty good idea that many groups only had one DM. Also, with the plethora of campaign settings out there, I'm not sure how often you would see different DM's sharing the same setting with the same group. It certainly never happened IME. ((But that's just me projecting my experience <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )) </p><p></p><p>Minimum ability scores did not work. Full stop. As a balancing mechanic, they can only be seen as an utter failure. Other than paladins, most classes only needed average or slightly higher than average stats to begin with. Getting the rolls you needed to play a ranger or a druid wasn't all that statistically rare. Any of the base classes was a snap. You only needed a 9 Wisdom to play a cleric, for example. </p><p></p><p>The problem with the racial level limits is that players chose races where the limit would not come into play since most campaigns topped out at about 12th level. You simply chose races based on the level limits. If you wanted to play a fighter, you chose either dwarf or human. Fighter/magic user - elf or half elf. Since the level limits didn't kick in all that often, they were not terribly useful as a balancing mechanic.</p><p></p><p>And, on the point about the rarity of magic items. Again, I've pointed this out before, take a look at your 1e or 2e paladin. A paladin was limited to 10 magic items. That limit was strictly enforced. It was meant to be a limitation. That means that every other PC SHOULD have more than 10 magic items at one time, sometime in his or her career. Otherwise, the limitation is meaningless. </p><p></p><p>TEN magic items was considered a LOW limit.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3998014, member: 22779"] This does not jive with my experience at all. I've slain a LOT more PC's in 3e than I ever did in 2e. Heck, I was averaging a PC fatality every 3 sessions in my last campaign, and these were high powered PC's where I allowed most any book they wanted to use and I was stuck with only the SRD. 2e PC's, between kits and the fact that the monsters couldn't do much damage, beyond about 3rd level were practically impossible to kill except with save or die effects. Again, IME, YMMV and all that. :) I think you are projecting your own experience here. "Long campaign"? We know that the average 2e campaign lasted under two years. That's been shown pretty clearly. We also have a pretty good idea that many groups only had one DM. Also, with the plethora of campaign settings out there, I'm not sure how often you would see different DM's sharing the same setting with the same group. It certainly never happened IME. ((But that's just me projecting my experience ;) )) Minimum ability scores did not work. Full stop. As a balancing mechanic, they can only be seen as an utter failure. Other than paladins, most classes only needed average or slightly higher than average stats to begin with. Getting the rolls you needed to play a ranger or a druid wasn't all that statistically rare. Any of the base classes was a snap. You only needed a 9 Wisdom to play a cleric, for example. The problem with the racial level limits is that players chose races where the limit would not come into play since most campaigns topped out at about 12th level. You simply chose races based on the level limits. If you wanted to play a fighter, you chose either dwarf or human. Fighter/magic user - elf or half elf. Since the level limits didn't kick in all that often, they were not terribly useful as a balancing mechanic. And, on the point about the rarity of magic items. Again, I've pointed this out before, take a look at your 1e or 2e paladin. A paladin was limited to 10 magic items. That limit was strictly enforced. It was meant to be a limitation. That means that every other PC SHOULD have more than 10 magic items at one time, sometime in his or her career. Otherwise, the limitation is meaningless. TEN magic items was considered a LOW limit. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
2E vs 3E: 8 Years Later. A new perspective?
Top