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2E vs 3E: 8 Years Later. A new perspective?
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<blockquote data-quote="Spell" data-source="post: 3999981" data-attributes="member: 19718"><p>in Ridley's defense, i would say that the many many many discussions i've seen on these boards on whether or not this class or feat was unbalanced means that the idea that 3e is actually balanced is a myth.</p><p></p><p>it is better balanced than 2e, yes. but it's not balanced.*</p><p></p><p>people with an extensive experience with 3e will recognise that fact and simply change whatever they want knowing that, at worse, they will have to house rule some restriction back to fix a specific case... if they can't live with teh consequences, that is. Voadam's posts convinced me of this).</p><p></p><p>now, whether or not you come to acquire that experience solely depends on your perceptions of how the rule system will confy to your style of playing. it works for Ridley's, whereas he has no use for 2e, so, obviously, he won't find thinkering with this or that part of 3e. he might have problems doing the same with 2e, maybe, just because he doesn't have the same feel of how the system works.</p><p></p><p></p><p></p><p>* but it *has* to be so, if it wants to give players such an ability to multiclass, or such an easy way to decide whether or not monster X is a good match for party Y through the CR system.</p><p></p><p></p><p></p><p>ps: on the other hand, since it seems that today i have no desire to finish the orchestration, despite the closing of the deadline, i found this quote...</p><p></p><p>"For example, in breaking the game, he suggests giving out bonus skill points, extra hit points, or improved ability scores. At what point do these increases cumulate in a ECL boost? If you provide more than 3 bonus hit points, you’ve already beaten a standard core feat (Toughness) and if you provide too many skill points or don’t have a cap on things, you’ll find players may be able to enter PrCs or other restricted things like feats before their time. </p><p></p><p>It’s a good article for those who aren’t worried about game balance or feel that the ‘little’ things don’t matter. While I can agree with that theory in idea, in a game like Hero or GURPS, you can always provide bonus points that show up on the character sheet. D&D, with it’s inherent limitations of levels and caps on skills, and (default) random rolled hit points and ability points, doesn’t quite have that ease of use. In Champions, +5 to STR is +5 points regardless of who you give it to."</p><p></p><p>it comes from <a href="http://www.rpg.net/reviews/archive/13/13202.phtml" target="_blank">here</a>.</p><p></p><p>it's ENWorld's very Joe G Kushner commenting on an article on kobold quarterly.</p><p>so, the perception that messing about with 3e is NOT that easy (unless you "aren't worried about game balance") is not just something flying around in my head... or in that of some other people that seem to prefer 2e in that respect.</p></blockquote><p></p>
[QUOTE="Spell, post: 3999981, member: 19718"] in Ridley's defense, i would say that the many many many discussions i've seen on these boards on whether or not this class or feat was unbalanced means that the idea that 3e is actually balanced is a myth. it is better balanced than 2e, yes. but it's not balanced.* people with an extensive experience with 3e will recognise that fact and simply change whatever they want knowing that, at worse, they will have to house rule some restriction back to fix a specific case... if they can't live with teh consequences, that is. Voadam's posts convinced me of this). now, whether or not you come to acquire that experience solely depends on your perceptions of how the rule system will confy to your style of playing. it works for Ridley's, whereas he has no use for 2e, so, obviously, he won't find thinkering with this or that part of 3e. he might have problems doing the same with 2e, maybe, just because he doesn't have the same feel of how the system works. * but it *has* to be so, if it wants to give players such an ability to multiclass, or such an easy way to decide whether or not monster X is a good match for party Y through the CR system. ps: on the other hand, since it seems that today i have no desire to finish the orchestration, despite the closing of the deadline, i found this quote... "For example, in breaking the game, he suggests giving out bonus skill points, extra hit points, or improved ability scores. At what point do these increases cumulate in a ECL boost? If you provide more than 3 bonus hit points, you’ve already beaten a standard core feat (Toughness) and if you provide too many skill points or don’t have a cap on things, you’ll find players may be able to enter PrCs or other restricted things like feats before their time. It’s a good article for those who aren’t worried about game balance or feel that the ‘little’ things don’t matter. While I can agree with that theory in idea, in a game like Hero or GURPS, you can always provide bonus points that show up on the character sheet. D&D, with it’s inherent limitations of levels and caps on skills, and (default) random rolled hit points and ability points, doesn’t quite have that ease of use. In Champions, +5 to STR is +5 points regardless of who you give it to." it comes from [URL=http://www.rpg.net/reviews/archive/13/13202.phtml]here[/URL]. it's ENWorld's very Joe G Kushner commenting on an article on kobold quarterly. so, the perception that messing about with 3e is NOT that easy (unless you "aren't worried about game balance") is not just something flying around in my head... or in that of some other people that seem to prefer 2e in that respect. [/QUOTE]
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