Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
2E vs 3E: 8 Years Later. A new perspective?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Storm Raven" data-source="post: 4002570" data-attributes="member: 307"><p>I'll take these in order:</p><p></p><p>1. The 3e PHB or the 2e PHB?</p><p></p><p>The 3e PHB: 27 pages.</p><p></p><p>The 2e PHB: 23 pages, plus another 4 pages convering "Encounters" that covers material covered in the 3e Combat chapter.</p><p></p><p>2. About the same for both editions.</p><p></p><p>3. At most, the same number as the number of noncombat related skills in the 3e PHB, primarily because almost all of the noncombat NWPs can be replicated with Profession, Knowledge, or Craft skills. Listing them seprately doesn't get you a cookie. It just means you have used a couple dozen words to say something you could have said with a quarter as many. Literary surplusage is not a virtue when writing.</p><p></p><p></p><p></p><p>Sure I can. Because it was.</p><p></p><p></p><p></p><p>By the most optimistic of a accounts, less than a twentieth of the 3e player base read <em>Dragon</em>. The number was probably much smaller than that. And if you actually looked at the "power combos" you might have noticed that using one of them would give you a really good "one-note" sort of ability, at the cost of being able to do much else as effectively. In other words, just because you were a halfling monk who blew all his feats on save enhancers and could succeed on a save against most things didn't mean you were really anything special as a result. Most of the "power combos" listed in <em>Dragon</em> were at best, fun oddities.</p><p></p><p>As for ecology and habitat entries, I was glad to see them gone. And I think that my sentiment was shared by a lot of players. D&D, at its core, was intented to be a game that allowed each group to design their own game world. The worst thing introduced in D&D was the long-winded "ecology of" articles that tried to tie down various creatures to a particular set of assumptions. I don't want to know the "ecology of" the medusa. I want to make medusas fit <em>my</em> campaign world. in 1e, this was the way the rule books worked for most monsters. Further, anything in the books that won't be seen by the players is a waste of space. Like an adventure that tells you the irrelevant geneaology of the BBEG's henchman (that has no impact on the events in the module or elsewhere), telling me the mating habits of the gray render is a pointless piece of information. </p><p></p><p>2e was hemorraging players. The number of people playing the game had drastically declined from the heyday of the early- to mid- eighties. One possible reason was the long-winded, overbearing, unneccessary monster ecology descriptions. 3e ditched them to attract back gamers who had left the fold (so to speak).</p><p></p><p></p><p></p><p>Or, you decided up front you didn't like 3e and conformed your viewing of the game to match your expectations.</p><p></p><p></p><p></p><p>They did do that. The response of most "role-play" oriented DMs was to say "no way am I gonna allow some character sheet stat tell <em>me</em> how good somebody is at dimplomacy! The player has to come up with flowery speeches and convince me even though they are actually stutterer who can't string three words together."</p><p></p><p></p><p></p><p></p><p>Toned down? How? By having as many, if not more classes and spells dependent upon it? Exactly how has alignment been "toned down"? (Of course, I'd have ditched alignment entirely, as an archaic and poorly thought out system).</p><p></p><p>Tell me one NWP that is "not in the game" in 3e. And why is making things easier to use (by combining a variety of related skills into groups) a flaw rather than a benefit?</p><p></p><p></p><p></p><p>Some are. Others are ways to improve your skills (even noncombat skills), give you the ability to do cool stuff with spells (even noncombat spells), or even make magic items (even noncombat ones). Still others provide odd noncombat perks (like spell like abilities) that can't be replicated otherwise.</p><p></p><p></p><p></p><p>It is sitting right there, under your nose. You just missed it in your indignation.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 4002570, member: 307"] I'll take these in order: 1. The 3e PHB or the 2e PHB? The 3e PHB: 27 pages. The 2e PHB: 23 pages, plus another 4 pages convering "Encounters" that covers material covered in the 3e Combat chapter. 2. About the same for both editions. 3. At most, the same number as the number of noncombat related skills in the 3e PHB, primarily because almost all of the noncombat NWPs can be replicated with Profession, Knowledge, or Craft skills. Listing them seprately doesn't get you a cookie. It just means you have used a couple dozen words to say something you could have said with a quarter as many. Literary surplusage is not a virtue when writing. Sure I can. Because it was. By the most optimistic of a accounts, less than a twentieth of the 3e player base read [i]Dragon[/i]. The number was probably much smaller than that. And if you actually looked at the "power combos" you might have noticed that using one of them would give you a really good "one-note" sort of ability, at the cost of being able to do much else as effectively. In other words, just because you were a halfling monk who blew all his feats on save enhancers and could succeed on a save against most things didn't mean you were really anything special as a result. Most of the "power combos" listed in [i]Dragon[/i] were at best, fun oddities. As for ecology and habitat entries, I was glad to see them gone. And I think that my sentiment was shared by a lot of players. D&D, at its core, was intented to be a game that allowed each group to design their own game world. The worst thing introduced in D&D was the long-winded "ecology of" articles that tried to tie down various creatures to a particular set of assumptions. I don't want to know the "ecology of" the medusa. I want to make medusas fit [i]my[/i] campaign world. in 1e, this was the way the rule books worked for most monsters. Further, anything in the books that won't be seen by the players is a waste of space. Like an adventure that tells you the irrelevant geneaology of the BBEG's henchman (that has no impact on the events in the module or elsewhere), telling me the mating habits of the gray render is a pointless piece of information. 2e was hemorraging players. The number of people playing the game had drastically declined from the heyday of the early- to mid- eighties. One possible reason was the long-winded, overbearing, unneccessary monster ecology descriptions. 3e ditched them to attract back gamers who had left the fold (so to speak). Or, you decided up front you didn't like 3e and conformed your viewing of the game to match your expectations. They did do that. The response of most "role-play" oriented DMs was to say "no way am I gonna allow some character sheet stat tell [i]me[/i] how good somebody is at dimplomacy! The player has to come up with flowery speeches and convince me even though they are actually stutterer who can't string three words together." Toned down? How? By having as many, if not more classes and spells dependent upon it? Exactly how has alignment been "toned down"? (Of course, I'd have ditched alignment entirely, as an archaic and poorly thought out system). Tell me one NWP that is "not in the game" in 3e. And why is making things easier to use (by combining a variety of related skills into groups) a flaw rather than a benefit? Some are. Others are ways to improve your skills (even noncombat skills), give you the ability to do cool stuff with spells (even noncombat spells), or even make magic items (even noncombat ones). Still others provide odd noncombat perks (like spell like abilities) that can't be replicated otherwise. It is sitting right there, under your nose. You just missed it in your indignation. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
2E vs 3E: 8 Years Later. A new perspective?
Top