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2E vs 3E: 8 Years Later. A new perspective?
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<blockquote data-quote="Hussar" data-source="post: 4002983" data-attributes="member: 22779"><p>Is 2e really a rules light game though? Between the PHB and the DMG, you have 500 ish pages of rules. That's not how I'd define a rules light game. About the biggest rules difference between 2e and 3e is in combat maneuvers. You could craft magic items in 2e. A 6th level cleric could make scrolls for example. 9th level and you could make potions.</p><p></p><p>The main difference here being that the actual method for crafting potions was left in the hands of the DM. The DM was told to come up with formulas and the like in order to make creating potions part of the campaign. In 3e, the formula is set and the DM doesn't really have to do any work at all.</p><p></p><p>In this case, I would actually say that 3e is rules lighter. If you want to make a potion in 3e, spend the cash, have the feat and spell and the potion is made. In 2e, you had to go out and craft an entire set of rules for that specific potion and if you wanted to make another potion, you'd have to craft a new set of rules.</p><p></p><p>Lack of specific rules does not make a game rules light. Not when the work is then handed off to the DM.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4002983, member: 22779"] Is 2e really a rules light game though? Between the PHB and the DMG, you have 500 ish pages of rules. That's not how I'd define a rules light game. About the biggest rules difference between 2e and 3e is in combat maneuvers. You could craft magic items in 2e. A 6th level cleric could make scrolls for example. 9th level and you could make potions. The main difference here being that the actual method for crafting potions was left in the hands of the DM. The DM was told to come up with formulas and the like in order to make creating potions part of the campaign. In 3e, the formula is set and the DM doesn't really have to do any work at all. In this case, I would actually say that 3e is rules lighter. If you want to make a potion in 3e, spend the cash, have the feat and spell and the potion is made. In 2e, you had to go out and craft an entire set of rules for that specific potion and if you wanted to make another potion, you'd have to craft a new set of rules. Lack of specific rules does not make a game rules light. Not when the work is then handed off to the DM. [/QUOTE]
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