Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
2E vs 3E: 8 Years Later. A new perspective?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Spell" data-source="post: 4004375" data-attributes="member: 19718"><p>unfortunately i don't have the books with me (as in, they are in italy, i am in uk).</p><p>on the other hand, i see that someone else gave a breakdown of the chapters page counts later on.</p><p></p><p>good. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>as i said, you had NWPs that were absolutely useles sin combat, and were more "character definying", if you wish. and they weren't dumped in some "knowledge" superskill that basically screams to new players: "oh, yeah, then there are these aspects of role playing too..."</p><p></p><p>that is one thing that comes to mind. another is the fluff in the books. another is the presence of ecology and habitat entries in monstrous compendium: while not useful in each and every campaign, it still signalled that a monster wasn't just a bunch of characteristics useful only to beat your PCs up... you could actually interact with the thing! :O!</p><p></p><p>such assumption is left to any singular groups to determine with 3e. which means that new players will have very visible the tactical combat part of the game, and might "iss the point" of their DM trying to force them into situations in which fighting might not work.</p><p></p><p>this, coupled with the "exact" CR of each encounter per character level, has lead, in my opinion, to:</p><p>1. outcries by players about how unfair or uncapable their DM is. (i've seen this, but it might be just my experience?)</p><p>2. far more problems for DMs that want to stay true to the philosophy of the game "by the book" (why playing this game, if, in fact, you are still playing 2e, or any other game out there?) while retaining their own take on what an enjoyable game is.</p><p>3. prolonged the time that a newbie might take before he realises that there's more to pen and paper role playing than killing the monster and raking up treasure.</p><p></p><p></p><p></p><p>fine, but my point is not that 3e is a wargame. only that the combat rules take the foreground. in other words, my feeling (unfortunately is just a feeling, because i don't have my books with me) is that my issue is not what was left out. it's more with the presentation of the ruleset (which can make all the difference in the world) and in the parts that were added, in the core and in subsequent splatbooks.</p><p></p><p></p><p></p><p>again, fair enough. but "back to the 1e dungeon" might not necessarily have meant "let's scrap those parts of the game that are not immediately useful in the (very early) 1e dungeon-type adventure". if that was what they meant, it would be like saying: "ok, let's design a game in which people with weapons and armours get into a 10'x10' room and fight 26 skeletons."</p><p></p><p>it made sense in 1976, maybe. in 2001 (or 2008)? nope! not to me, at least.</p><p></p><p></p><p>ps: you might be right about alignment. i remembered that they got away with weapons and magical items usable only by a person of such and such alignment, but i didn't recall other and more pressing use of it in 3e. as i said, you might be totally right about it.</p></blockquote><p></p>
[QUOTE="Spell, post: 4004375, member: 19718"] unfortunately i don't have the books with me (as in, they are in italy, i am in uk). on the other hand, i see that someone else gave a breakdown of the chapters page counts later on. good. :) as i said, you had NWPs that were absolutely useles sin combat, and were more "character definying", if you wish. and they weren't dumped in some "knowledge" superskill that basically screams to new players: "oh, yeah, then there are these aspects of role playing too..." that is one thing that comes to mind. another is the fluff in the books. another is the presence of ecology and habitat entries in monstrous compendium: while not useful in each and every campaign, it still signalled that a monster wasn't just a bunch of characteristics useful only to beat your PCs up... you could actually interact with the thing! :O! such assumption is left to any singular groups to determine with 3e. which means that new players will have very visible the tactical combat part of the game, and might "iss the point" of their DM trying to force them into situations in which fighting might not work. this, coupled with the "exact" CR of each encounter per character level, has lead, in my opinion, to: 1. outcries by players about how unfair or uncapable their DM is. (i've seen this, but it might be just my experience?) 2. far more problems for DMs that want to stay true to the philosophy of the game "by the book" (why playing this game, if, in fact, you are still playing 2e, or any other game out there?) while retaining their own take on what an enjoyable game is. 3. prolonged the time that a newbie might take before he realises that there's more to pen and paper role playing than killing the monster and raking up treasure. fine, but my point is not that 3e is a wargame. only that the combat rules take the foreground. in other words, my feeling (unfortunately is just a feeling, because i don't have my books with me) is that my issue is not what was left out. it's more with the presentation of the ruleset (which can make all the difference in the world) and in the parts that were added, in the core and in subsequent splatbooks. again, fair enough. but "back to the 1e dungeon" might not necessarily have meant "let's scrap those parts of the game that are not immediately useful in the (very early) 1e dungeon-type adventure". if that was what they meant, it would be like saying: "ok, let's design a game in which people with weapons and armours get into a 10'x10' room and fight 26 skeletons." it made sense in 1976, maybe. in 2001 (or 2008)? nope! not to me, at least. ps: you might be right about alignment. i remembered that they got away with weapons and magical items usable only by a person of such and such alignment, but i didn't recall other and more pressing use of it in 3e. as i said, you might be totally right about it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
2E vs 3E: 8 Years Later. A new perspective?
Top