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2E vs 3E: 8 Years Later. A new perspective?
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<blockquote data-quote="Spell" data-source="post: 4004435" data-attributes="member: 19718"><p>well, i don't find it that strange. those system that are out there that are rules heavy (to please that kind of market), but that can be "ruled down" to please those that want a more freeform experience, that are realistic or cinematic, that are completely modular, those system are NOT compatible with 3e or older editions.</p><p></p><p>that means that you have to invest money and time to learn a new system and then convert stuff... hoping that it will still retain the same feeling that you liked in your game.</p><p>it's not something for the faint of hearts. or for people who don't have enough time/money to make that investment.</p><p></p><p>god knows how much i would love to port AD&D and warhammer into GURPS and just use THAT system for everything. but i don't do it, because part of the flavour would be lost in the translation, if you know what i mean.</p><p></p><p></p><p></p><p>i have that, and i like it quite a bit. if the new GM book goes in the direction i hope, in terms of skill system and giving me more information about creating classes that i could find in DMG 2e, that *will* be my system of choice (plus some house rules, of course... but they are so easy to import in C&C!!!)</p><p></p><p></p><p></p><p></p><p>maybe it's because i'm getting older, but i'm agreeing with him on many more things today than what i did, say, 10 years ago. go figure. (his feeling about the rules is just ONE example)</p><p></p><p></p><p>unfortunately, some of my experiences contraddict yours. there are players out there that love playing by the book, and by the book only, surprisingly as it is.</p></blockquote><p></p>
[QUOTE="Spell, post: 4004435, member: 19718"] well, i don't find it that strange. those system that are out there that are rules heavy (to please that kind of market), but that can be "ruled down" to please those that want a more freeform experience, that are realistic or cinematic, that are completely modular, those system are NOT compatible with 3e or older editions. that means that you have to invest money and time to learn a new system and then convert stuff... hoping that it will still retain the same feeling that you liked in your game. it's not something for the faint of hearts. or for people who don't have enough time/money to make that investment. god knows how much i would love to port AD&D and warhammer into GURPS and just use THAT system for everything. but i don't do it, because part of the flavour would be lost in the translation, if you know what i mean. i have that, and i like it quite a bit. if the new GM book goes in the direction i hope, in terms of skill system and giving me more information about creating classes that i could find in DMG 2e, that *will* be my system of choice (plus some house rules, of course... but they are so easy to import in C&C!!!) maybe it's because i'm getting older, but i'm agreeing with him on many more things today than what i did, say, 10 years ago. go figure. (his feeling about the rules is just ONE example) unfortunately, some of my experiences contraddict yours. there are players out there that love playing by the book, and by the book only, surprisingly as it is. [/QUOTE]
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