Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
2E vs 3E: 8 Years Later. A new perspective?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Storm Raven" data-source="post: 4004967" data-attributes="member: 307"><p>No, it doesn't. Not any more than 2e needed to be "balanced". Because if you were happy about having the rules work in an unbalanced way in 2e, then complaining that changing 3e affects its balance is quite simply being dishonest.</p><p></p><p></p><p></p><p>Its a good thing that the 3e rules don't say any of those things either. If you are going to argue about the 3e rules, you might want to stick to those things the rules actually say. Actually reading them would seem to be a good place for you to start.</p><p></p><p></p><p></p><p>And? What you have described is not a problem with the rules. What you have described is a problem with <em>you</em> and <em>your players</em>. The fact that you were really familiar with 2e is not a failing of the rules of 3e. The fact that your players preferred a different kind of game from the one you wanted to run is not a failing of 3e. Did you try to tell them up front what kind of game you wanted to run? I'm guessing that the answer is no, and that you just assumed they would be okay with whatever you pulled out of your hat.</p><p></p><p></p><p></p><p>Your incoherent post about published adventures? You mean the one where you say "you can lurch about and stumble into the answer after a while"? That's nonsensical at best. Far better to simply tell you what they assumed when they wrote the adventure.</p><p></p><p></p><p></p><p>No, it isn't.</p><p></p><p></p><p></p><p>The system "makes" you run games a certain way? That's ludicrous on its face unless you are too weak-willed to do anything other than what a book tells you to.</p><p></p><p>3e is <em>less</em> combat oriented than 2e in its rules - because it actually has functional rules systems for things <em>other</em> than combat. 2e really didn't (no, I don't consider the poorly put together NWP system to be worth considering).</p><p></p><p>3e never says "these are the right assumptions" - it says "these are the assumptions we used". If you use different assumptions, you know that you need to account for it, if you want to mainitain the same sort of balance they came to. But if you are used to 2e where there was no balance, why do you care? Complaining that changing things affects 3e's balance while at the same time extolling the virtues of 2e is engaing in rank intellectual dishonesty.</p><p></p><p></p><p></p><p>It isn't disputable, really. The people who say it is are either not paying attention or are delaing in received wisdom without checking the facts for themselves. When the system is transparent, it is easier to make changes and be able to anticipate the effects those changes will have. You may not <em>like</em> those effects, but that doesn't mean you can't anticipate them. I find it amusing the number of people who say "you can't predict the effects of changes! If you change X, it means that Y, Z, and Q are all affected!". What have they done if not predict the effects of a change? No, the people who say that "it is disputable" are engaging in logical inconsistency.</p><p></p><p>And it <em>is</em> simple to balance the system back if you don't like the effects - just change the rule back.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 4004967, member: 307"] No, it doesn't. Not any more than 2e needed to be "balanced". Because if you were happy about having the rules work in an unbalanced way in 2e, then complaining that changing 3e affects its balance is quite simply being dishonest. Its a good thing that the 3e rules don't say any of those things either. If you are going to argue about the 3e rules, you might want to stick to those things the rules actually say. Actually reading them would seem to be a good place for you to start. And? What you have described is not a problem with the rules. What you have described is a problem with [i]you[/i] and [i]your players[/i]. The fact that you were really familiar with 2e is not a failing of the rules of 3e. The fact that your players preferred a different kind of game from the one you wanted to run is not a failing of 3e. Did you try to tell them up front what kind of game you wanted to run? I'm guessing that the answer is no, and that you just assumed they would be okay with whatever you pulled out of your hat. Your incoherent post about published adventures? You mean the one where you say "you can lurch about and stumble into the answer after a while"? That's nonsensical at best. Far better to simply tell you what they assumed when they wrote the adventure. No, it isn't. The system "makes" you run games a certain way? That's ludicrous on its face unless you are too weak-willed to do anything other than what a book tells you to. 3e is [i]less[/i] combat oriented than 2e in its rules - because it actually has functional rules systems for things [i]other[/i] than combat. 2e really didn't (no, I don't consider the poorly put together NWP system to be worth considering). 3e never says "these are the right assumptions" - it says "these are the assumptions we used". If you use different assumptions, you know that you need to account for it, if you want to mainitain the same sort of balance they came to. But if you are used to 2e where there was no balance, why do you care? Complaining that changing things affects 3e's balance while at the same time extolling the virtues of 2e is engaing in rank intellectual dishonesty. It isn't disputable, really. The people who say it is are either not paying attention or are delaing in received wisdom without checking the facts for themselves. When the system is transparent, it is easier to make changes and be able to anticipate the effects those changes will have. You may not [i]like[/i] those effects, but that doesn't mean you can't anticipate them. I find it amusing the number of people who say "you can't predict the effects of changes! If you change X, it means that Y, Z, and Q are all affected!". What have they done if not predict the effects of a change? No, the people who say that "it is disputable" are engaging in logical inconsistency. And it [i]is[/i] simple to balance the system back if you don't like the effects - just change the rule back. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
2E vs 3E: 8 Years Later. A new perspective?
Top