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2E vs 3E: 8 Years Later. A new perspective?
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<blockquote data-quote="Storm Raven" data-source="post: 4005962" data-attributes="member: 307"><p>I just looked them up, and the PD is added to your active defense. The random hit locations are something you <em>can</em> use if you want to, and a lot of people do, but I have found that it can be unbalancing (but not unwieldy, since the roll is always against the same chart so you memorize it pretty quickly), giving away big hits with no cost.</p><p></p><p></p><p></p><p>Pretty much one or two hits ends most fights in GURPS anyway, so it doesn't really make a big difference most of the time.</p><p></p><p></p><p></p><p>You got it right, DR is damage reduction. And yes, individual body armor parts can get annoying. Which makes the basic system very attractive to use, since it doesn't bother with that. Or you can use the advanced combat system without hit locations, which is pretty easy to do.</p><p></p><p></p><p></p><p>Well, most guns aren't that much more lethal - a broadsword does sw+1, or 1d+1 for a person of average strength; and thr+1, or 1d-1 for that same person. A Beretta 9mm does 2d+2, which is twice as much, but very survivable for a 10 HT person. Rifles do more - an M1 Garand does 7d+1, and an M16 does 5d, which sounds really nasty until you consider that most of that damage will usually get lost due to blow-through unless you score a brain hit. And since you don't automatically die when you are dropped to 0 HT, those hits can be easily survivable if you receive medical treatment.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 4005962, member: 307"] I just looked them up, and the PD is added to your active defense. The random hit locations are something you [i]can[/i] use if you want to, and a lot of people do, but I have found that it can be unbalancing (but not unwieldy, since the roll is always against the same chart so you memorize it pretty quickly), giving away big hits with no cost. Pretty much one or two hits ends most fights in GURPS anyway, so it doesn't really make a big difference most of the time. You got it right, DR is damage reduction. And yes, individual body armor parts can get annoying. Which makes the basic system very attractive to use, since it doesn't bother with that. Or you can use the advanced combat system without hit locations, which is pretty easy to do. Well, most guns aren't that much more lethal - a broadsword does sw+1, or 1d+1 for a person of average strength; and thr+1, or 1d-1 for that same person. A Beretta 9mm does 2d+2, which is twice as much, but very survivable for a 10 HT person. Rifles do more - an M1 Garand does 7d+1, and an M16 does 5d, which sounds really nasty until you consider that most of that damage will usually get lost due to blow-through unless you score a brain hit. And since you don't automatically die when you are dropped to 0 HT, those hits can be easily survivable if you receive medical treatment. [/QUOTE]
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2E vs 3E: 8 Years Later. A new perspective?
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