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2E vs 3E: 8 Years Later. A new perspective?
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<blockquote data-quote="Spell" data-source="post: 4006213" data-attributes="member: 19718"><p>how condescending of you! you really don't appreciate that what might be a cup of tea for you might be a pain in the neck for the next person, don't you?</p><p></p><p>looking up at tons of modifiers is my idea of killing any fun in a combat IMMEDIATELY. that's what GURPS advanced combat is. having to choose between tons of different tactical options screams BORING to me in every step of a combat. that's what GURPS advanced combat is.</p><p></p><p>yes, i know it's all optional. and i am grateful to no ends to the people at steve jackson games to design THEIR game in a way that allows me to throw that part of the system out of the window, while i add an infinitely more complex layer where i want (character creation, in my case).</p><p></p><p>i am also incredibly grateful that GURPS allows you to run your combats in the way*you* find intuitive and fun. because, you know, some day i might sit at your table and have fun.</p><p></p><p>*that* is a game design philosophy that makes me willing to buy books even if i don't plan to run a GURPS campaign any time soon, because "you never know". it's quality stuff, and i feel that *my* view as a customer (not the average customer's view) is respected. if i wanted to exagerate, i would call it the leftist answer to wizards' fascist philosophy. but that, as i said, is a huge exageration.</p></blockquote><p></p>
[QUOTE="Spell, post: 4006213, member: 19718"] how condescending of you! you really don't appreciate that what might be a cup of tea for you might be a pain in the neck for the next person, don't you? looking up at tons of modifiers is my idea of killing any fun in a combat IMMEDIATELY. that's what GURPS advanced combat is. having to choose between tons of different tactical options screams BORING to me in every step of a combat. that's what GURPS advanced combat is. yes, i know it's all optional. and i am grateful to no ends to the people at steve jackson games to design THEIR game in a way that allows me to throw that part of the system out of the window, while i add an infinitely more complex layer where i want (character creation, in my case). i am also incredibly grateful that GURPS allows you to run your combats in the way*you* find intuitive and fun. because, you know, some day i might sit at your table and have fun. *that* is a game design philosophy that makes me willing to buy books even if i don't plan to run a GURPS campaign any time soon, because "you never know". it's quality stuff, and i feel that *my* view as a customer (not the average customer's view) is respected. if i wanted to exagerate, i would call it the leftist answer to wizards' fascist philosophy. but that, as i said, is a huge exageration. [/QUOTE]
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2E vs 3E: 8 Years Later. A new perspective?
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