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2E vs 3E: 8 Years Later. A new perspective?
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<blockquote data-quote="Spell" data-source="post: 4006219" data-attributes="member: 19718"><p>this reminded me of a quote i read somewhere... i can't remember exactly, but it might have been from the creators' of HERO. basically they said that there is no optional rule for a RP gamer, only rules that will be implemented later in the game play.</p><p></p><p>is that the case for all of you? in my experience, this idea is quite exact. many people simply feel a bit "left out" if they ignore some parts of their manuals, even if it's clearly stated that those rules are optional. maybe they dont' want to use them every day, but at least they try to "try them out" every now and then, or for special occasions.</p><p></p><p>despite of my previous posts, i'm not GURPS poster boy... but i would advice you, Henry, to give it another shot, especially for sci-fi and non-fantasy adventures, sticking to the basic combat. i think it's my system of choice for historical games, mystery campaigns, and anything with loads of modern technology. cyberpunk 2.0.2.0. might still be more intuitive and fun for handling cyberpunk, but then again i never really gave GURPS a try in that genre.</p></blockquote><p></p>
[QUOTE="Spell, post: 4006219, member: 19718"] this reminded me of a quote i read somewhere... i can't remember exactly, but it might have been from the creators' of HERO. basically they said that there is no optional rule for a RP gamer, only rules that will be implemented later in the game play. is that the case for all of you? in my experience, this idea is quite exact. many people simply feel a bit "left out" if they ignore some parts of their manuals, even if it's clearly stated that those rules are optional. maybe they dont' want to use them every day, but at least they try to "try them out" every now and then, or for special occasions. despite of my previous posts, i'm not GURPS poster boy... but i would advice you, Henry, to give it another shot, especially for sci-fi and non-fantasy adventures, sticking to the basic combat. i think it's my system of choice for historical games, mystery campaigns, and anything with loads of modern technology. cyberpunk 2.0.2.0. might still be more intuitive and fun for handling cyberpunk, but then again i never really gave GURPS a try in that genre. [/QUOTE]
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2E vs 3E: 8 Years Later. A new perspective?
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