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2E vs 3E: 8 Years Later. A new perspective?
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<blockquote data-quote="Storm Raven" data-source="post: 4008966" data-attributes="member: 307"><p>I don't have to. See, I own that flowchart as it is found in Rules Compendium II.</p><p></p><p></p><p></p><p>About 80% of those steps <em>don't come up in most rounds</em>. So, basically, you are making things seem a lot harder than they actually are. Five of the entries on the flowchart are end points.</p><p></p><p></p><p></p><p>All but a handful of which <em>almost never come up</em>, espcially in a fantasy game. For example, you don't have to bother with recoil penalties, armor divisors, or blunt force trauma from bullet hits on someone wearing flexible body armor. Most of the time you aren't going to have to deal with things like wild swings, most terrain penalties and so on. The flowchart covers both ranged and melee combat, as well as close combat, and each character can only be doing one at a time, so the bulk of the chart won't apply to the situation you are actually in during combat. In other words, you will only have to deal with one or two things in combat, 90% of the time, you will roll your attack skill (with possible modifiers for hit location, and maybe one special modifier) and, if you hit, your opponent will roll an active defense. That's it.</p><p></p><p>Yes, you can look at a chart and say "wow, lots of steps", but in actual play, most don't come up, or simply don't apply. The question is how it works in actual play, not how long it is to detail out every possible issue (and the chart details out <em>every</em> possible issue, make a similar chart for D&D, and it would likely be as long, or longer, since things like grappling and high-tech or ulta-tech weapons would have to be accounted for to be as complete).</p><p></p><p></p><p></p><p>Well, your arguments are weak and flimsy. Since your arguments don't match up to the facts, I can understand why you would find statements that show this to be dismissive.</p><p></p><p></p><p></p><p>You mean other than demonstrating that almost everything you claim about GURPS is untrue?</p><p></p><p></p><p></p><p>No, you haven't. You only showed you don't know how the system works in actual play.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 4008966, member: 307"] I don't have to. See, I own that flowchart as it is found in Rules Compendium II. About 80% of those steps [i]don't come up in most rounds[/i]. So, basically, you are making things seem a lot harder than they actually are. Five of the entries on the flowchart are end points. All but a handful of which [i]almost never come up[/i], espcially in a fantasy game. For example, you don't have to bother with recoil penalties, armor divisors, or blunt force trauma from bullet hits on someone wearing flexible body armor. Most of the time you aren't going to have to deal with things like wild swings, most terrain penalties and so on. The flowchart covers both ranged and melee combat, as well as close combat, and each character can only be doing one at a time, so the bulk of the chart won't apply to the situation you are actually in during combat. In other words, you will only have to deal with one or two things in combat, 90% of the time, you will roll your attack skill (with possible modifiers for hit location, and maybe one special modifier) and, if you hit, your opponent will roll an active defense. That's it. Yes, you can look at a chart and say "wow, lots of steps", but in actual play, most don't come up, or simply don't apply. The question is how it works in actual play, not how long it is to detail out every possible issue (and the chart details out [i]every[/i] possible issue, make a similar chart for D&D, and it would likely be as long, or longer, since things like grappling and high-tech or ulta-tech weapons would have to be accounted for to be as complete). Well, your arguments are weak and flimsy. Since your arguments don't match up to the facts, I can understand why you would find statements that show this to be dismissive. You mean other than demonstrating that almost everything you claim about GURPS is untrue? No, you haven't. You only showed you don't know how the system works in actual play. [/QUOTE]
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