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2E vs 3E: 8 Years Later. A new perspective?
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<blockquote data-quote="Arauthator" data-source="post: 4012541" data-attributes="member: 46168"><p>You guys arguing is EXACTLY the point I made earlier about rules heavy and rules light is a matter of opinion. It all depends on what type of players you have, and how much combat versus role playing you throw down at the game table to even make this an issue.</p><p></p><p>Excellent point being made about GURPS. He's right, most of the stuff in the combat system you can't cover all at once.....and in my opinion, that goes for ALL RPG Games.</p><p></p><p>I've said it once on here and I'll say it again, rules will only tear up a game if you stick by them and take away the control from the DM and fight over them rules. The DM is the one that makes the game fun or not, along with the right players. Not Steve Jackson Games, Not Gary Gygax, Not Wizards of The Coast, Not FASA....Yeah, I'm thinking of Shadowrun by mentioning that last Company, which nobody has mentioned anything about yet in this debate. Amazing.</p><p></p><p>Lets disect this term...RPG. I believe that stands for Role Playing Game. Do we agree on that? </p><p></p><p>Well, a lot of guys turn that in to Rule Playing Game and that is where bad things happen. These guys designing games don't even have a chance when this is happening. It's a serious issue that has spread like a disease and it needs to be addressed by somebody in the industry to turn it around. I STRONGLY feel not enough emphasis is being put on the role of the Games Masters and what the responsibility of the players should be.</p><p></p><p>Any of you ever heard of Johnn Four? His website is excellent in helping DM's take control of role playing...which his website is called Roleplayingtips.com...well he is an excellent contributor to getting the DM on the right track and this industry needs his ideas and people like him in a very bad way. Anybody designing games should shoot him an email and make him an offer, because he's got it going on.</p><p></p><p>Another great website I like to visit....besides this one, is Mortality.net. Those guys have audio files available for download and have guys in the Games Industry stop by all the time and explain their product in a radio talk show style, or give you a behind the scenes overview of the latest books they are putting out on the shelves. This has really helped me and my players understand a lot of things.....it gets more across to the people playing the games, versus reading a few short pages in the front of the manuals or reading what people have to say on forums. They also have a really great thing going on.</p></blockquote><p></p>
[QUOTE="Arauthator, post: 4012541, member: 46168"] You guys arguing is EXACTLY the point I made earlier about rules heavy and rules light is a matter of opinion. It all depends on what type of players you have, and how much combat versus role playing you throw down at the game table to even make this an issue. Excellent point being made about GURPS. He's right, most of the stuff in the combat system you can't cover all at once.....and in my opinion, that goes for ALL RPG Games. I've said it once on here and I'll say it again, rules will only tear up a game if you stick by them and take away the control from the DM and fight over them rules. The DM is the one that makes the game fun or not, along with the right players. Not Steve Jackson Games, Not Gary Gygax, Not Wizards of The Coast, Not FASA....Yeah, I'm thinking of Shadowrun by mentioning that last Company, which nobody has mentioned anything about yet in this debate. Amazing. Lets disect this term...RPG. I believe that stands for Role Playing Game. Do we agree on that? Well, a lot of guys turn that in to Rule Playing Game and that is where bad things happen. These guys designing games don't even have a chance when this is happening. It's a serious issue that has spread like a disease and it needs to be addressed by somebody in the industry to turn it around. I STRONGLY feel not enough emphasis is being put on the role of the Games Masters and what the responsibility of the players should be. Any of you ever heard of Johnn Four? His website is excellent in helping DM's take control of role playing...which his website is called Roleplayingtips.com...well he is an excellent contributor to getting the DM on the right track and this industry needs his ideas and people like him in a very bad way. Anybody designing games should shoot him an email and make him an offer, because he's got it going on. Another great website I like to visit....besides this one, is Mortality.net. Those guys have audio files available for download and have guys in the Games Industry stop by all the time and explain their product in a radio talk show style, or give you a behind the scenes overview of the latest books they are putting out on the shelves. This has really helped me and my players understand a lot of things.....it gets more across to the people playing the games, versus reading a few short pages in the front of the manuals or reading what people have to say on forums. They also have a really great thing going on. [/QUOTE]
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