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Character Builds & Optimization
2e wizard for the record and balance comparrasions
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<blockquote data-quote="GMforPowergamers" data-source="post: 6247674" data-attributes="member: 67338"><p>Ok, so I'm going to sit down and draw up a 2e wizard, this is mostly just a thought exercise but it is men to test if wizards gained too much in the 3e upgrade</p><p></p><p>I will use Method V: Roll four six-sided dice (4d6). Discard the lowest die and total the remaining three. Repeat this five more times, then assign the six numbers to the character's abilities however you want. This is a fast method that gives you a good character, but you can still get low scores (after all, you could roll 1s on all four dice!).</p><p></p><p>I rolled 11,12,14,14,15,16</p><p></p><p>I will be human, so no mods</p><p></p><p>STR 11 Normal None 40 115 6 2%</p><p>Dex 12 no mods</p><p>CON 15 +1 90% 94% 0 Nil</p><p>Int 16 5 8th 70% 11 </p><p>Wis 14 0 1st 0% </p><p>Cha 14 6 +1 +2</p><p></p><p>So the best I will ever have is 8th level spells (no wish for me) and I get no bonus to attacks (dex or str) or AC...</p><p></p><p>I can only learn 11 spells per level and only have a 70% chance to learn a spell.</p><p></p><p>my stats will most likely never go up, but could go down in play. SO that is that.</p><p></p><p>next class...</p><p></p><p>I get 1d4hp (My DMs 9 out of 10 times let me max 1st level) so 4hp and 10 AC and thac0 20 and some proficiencies:</p><p></p><p>I get 1 weapon Prof now and a second one at level 6. If I use a weapon I'm not prof in I take -5</p><p>I get 4 non weapon prof and get a second one at level 3.</p><p></p><p>Engineering cost 2 slots Intelligence -3 (roll below a 13)</p><p>Spellcraft Cost 1 slot Intelligence -2 (roll below 14)</p><p>Direction Sense COst 1 slot Wisdom +1 (roll below 15)</p><p></p><p>and I will take Quarter staff. It does 1d6 damage to med and large targets</p><p></p><p>now my spell book size isn't listed in the PHB so I don't know how many spells I have in my book, but I do know I can only cast 1 once.... I'll be nice and just take:</p><p></p><p>Magic missile</p><p>Detect Magic</p><p>Identify</p><p>Cantrip</p><p></p><p>I will prep based on my day to come, adventuring days will be magic missile, and town days will be cantrip, the other two will only be if needed...</p><p></p><p></p><p></p><p>lets level him up a bit... level 5</p><p></p><p>+4d4hp (I rolled well 2,4,3,2) so I have 15hp</p><p>I now have 4 1st level spells 2 2nd level spells and 1 3rd</p><p></p><p>edit: as per below I forgot +1 con so I start with 5hp and at level 5 have 20...</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 6247674, member: 67338"] Ok, so I'm going to sit down and draw up a 2e wizard, this is mostly just a thought exercise but it is men to test if wizards gained too much in the 3e upgrade I will use Method V: Roll four six-sided dice (4d6). Discard the lowest die and total the remaining three. Repeat this five more times, then assign the six numbers to the character's abilities however you want. This is a fast method that gives you a good character, but you can still get low scores (after all, you could roll 1s on all four dice!). I rolled 11,12,14,14,15,16 I will be human, so no mods STR 11 Normal None 40 115 6 2% Dex 12 no mods CON 15 +1 90% 94% 0 Nil Int 16 5 8th 70% 11 Wis 14 0 1st 0% Cha 14 6 +1 +2 So the best I will ever have is 8th level spells (no wish for me) and I get no bonus to attacks (dex or str) or AC... I can only learn 11 spells per level and only have a 70% chance to learn a spell. my stats will most likely never go up, but could go down in play. SO that is that. next class... I get 1d4hp (My DMs 9 out of 10 times let me max 1st level) so 4hp and 10 AC and thac0 20 and some proficiencies: I get 1 weapon Prof now and a second one at level 6. If I use a weapon I'm not prof in I take -5 I get 4 non weapon prof and get a second one at level 3. Engineering cost 2 slots Intelligence -3 (roll below a 13) Spellcraft Cost 1 slot Intelligence -2 (roll below 14) Direction Sense COst 1 slot Wisdom +1 (roll below 15) and I will take Quarter staff. It does 1d6 damage to med and large targets now my spell book size isn't listed in the PHB so I don't know how many spells I have in my book, but I do know I can only cast 1 once.... I'll be nice and just take: Magic missile Detect Magic Identify Cantrip I will prep based on my day to come, adventuring days will be magic missile, and town days will be cantrip, the other two will only be if needed... lets level him up a bit... level 5 +4d4hp (I rolled well 2,4,3,2) so I have 15hp I now have 4 1st level spells 2 2nd level spells and 1 3rd edit: as per below I forgot +1 con so I start with 5hp and at level 5 have 20... [/QUOTE]
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