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2ed-birthright or another "rule domain" rules?
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<blockquote data-quote="cignus_pfaccari" data-source="post: 3717160" data-attributes="member: 14557"><p>There's the base set, which has all the domain rules in it. It might be available from WotC as a download; I wouldn't know, not being able to get there from work. (mutters)</p><p></p><p>Rough guide follows:</p><p></p><p>Basis of the system is the province, which has a rating based on development, ranging from 0 (near-pristine wilderness) to 10 (condos on every block). Depending on dominant terrain, the max rating may be less.</p><p></p><p>Inside the province, you have four different types of holdings: Law, Guild, Temple, Source. The max rating for the holdings is generally the province rating, and the sum of all holdings of that type in one province cannot exceed the province rating. 0-level holdings do not count towards this.</p><p></p><p>* - Law: Authority, control of the area. Does not generate revenue itself, but can tax the guild, temple, and province holdings for their revenue. It is possible to own a province but not control all the law in it. This does generate regency, primarily for fighter-types.</p><p></p><p>* - Guild: Mercantile activities, legal or not. Generates revenue and regency, primarily for rogue-types.</p><p></p><p>* - Temple: Religious holdings. Generates revenue and regency, primarily for cleric-types. </p><p></p><p>* - Source: Arcane magic holdings. Does not normally generate revenue, but does generate regency for mage-types, and the max rating is generally the inverse of the province's rating. This is given as a number after the slash in the province rating. For example, the Imperial City is 10/0, meaning that it's a Province-10, and has a max Source of 0.</p><p></p><p>Revenue generation in the Birthright rules is based on the province size, taxation level, and holding ratio. For example, in a province-6, a guild-4 will make more money than a guild-2.</p><p></p><p>Regency is basically power that a domain ruler uses to complete actions, like ruling up provinces, engaging in diplomacy, and the like. Think of it as currency of a different sort. In the base Birthright rules, you can only get regency up to your bloodline rating, though if you're not using that part, you should either not worry about it, or come up with some level-based mechanic.</p><p></p><p>For further details, you'll really want to check out the Birthright box set. Some of the other sets have more rules; the Brecht set (think Celticy Germans) has rules for exploratory trade, for example.</p><p></p><p>Brad</p></blockquote><p></p>
[QUOTE="cignus_pfaccari, post: 3717160, member: 14557"] There's the base set, which has all the domain rules in it. It might be available from WotC as a download; I wouldn't know, not being able to get there from work. (mutters) Rough guide follows: Basis of the system is the province, which has a rating based on development, ranging from 0 (near-pristine wilderness) to 10 (condos on every block). Depending on dominant terrain, the max rating may be less. Inside the province, you have four different types of holdings: Law, Guild, Temple, Source. The max rating for the holdings is generally the province rating, and the sum of all holdings of that type in one province cannot exceed the province rating. 0-level holdings do not count towards this. * - Law: Authority, control of the area. Does not generate revenue itself, but can tax the guild, temple, and province holdings for their revenue. It is possible to own a province but not control all the law in it. This does generate regency, primarily for fighter-types. * - Guild: Mercantile activities, legal or not. Generates revenue and regency, primarily for rogue-types. * - Temple: Religious holdings. Generates revenue and regency, primarily for cleric-types. * - Source: Arcane magic holdings. Does not normally generate revenue, but does generate regency for mage-types, and the max rating is generally the inverse of the province's rating. This is given as a number after the slash in the province rating. For example, the Imperial City is 10/0, meaning that it's a Province-10, and has a max Source of 0. Revenue generation in the Birthright rules is based on the province size, taxation level, and holding ratio. For example, in a province-6, a guild-4 will make more money than a guild-2. Regency is basically power that a domain ruler uses to complete actions, like ruling up provinces, engaging in diplomacy, and the like. Think of it as currency of a different sort. In the base Birthright rules, you can only get regency up to your bloodline rating, though if you're not using that part, you should either not worry about it, or come up with some level-based mechanic. For further details, you'll really want to check out the Birthright box set. Some of the other sets have more rules; the Brecht set (think Celticy Germans) has rules for exploratory trade, for example. Brad [/QUOTE]
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